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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: The Champions of Norrath have destroyed the god Innoruuk, shattering his body into shards of hate. Innoruuk's followers and allies have taken it upon themselves to gather these shards in order to resurrect their fallen prince. Firiona Vie has called upon the champions to take up the crusade against evil to rid Norrath of this evil threat once and for all. The game is designed to offer more than 100 hours of gameplay per character, unlimited battles, deadly missions and the ability to import characters from the original game. The game also features: Two new playable races; Earn medals based on gameplay performance, which can then be used to unlock secret levels; Thousands of new items, weapons, armor and magical artifacts to acquire; All-new and beautifully detailed environments; New spells and abilities for all classes; A host of new monsters to battle and non-player characters to encounter; Innovative medal system which unlocks secret gameplay modes; Secret Epic items of incredible power found through unlockable side quests; The ability to import characters from the original game and start at a higher difficulty level; Increased level limitstake characters to level 80; More than 50 gameplay areas along with a mission system containing non-linear side quests; All new multiplayer and online gameplay options. [Sony Online Entertainment]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
Official U.S. Playstation Magazine
The limits to which the team has managed to stretch the PS2's capacity are pretty amazing - it's hard to believe this is the same graphics engine that was used in the first game. [March 2005, p.98]
90
Cheat Code Central
It's quite possible that Champions: Return to Arms is the best hack and slash game ever created. Unfortunately it has been built atop the foundation of "Champions of Norrath." So much so that fans of that game may feel somewhat betrayed that Return to Arms is so similar.
90
87
85
Pelit (Finland)
The sequel to Champions of Norrath offers a neat and entertaining package of addictive hack 'n' slash action - but is it really that difficult to implement a proper story? [Mar. 05]
83
81
80
80
80
80
80
Game Informer
Though everything is very well-done, it's difficult to shake the feeling that I've been playing this game since "Diablo" came out on PC in 1997. [March 2005, p.124]
80
80
PSM Magazine
It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]
80
80
80
79
78
78
78
78
77
76
IGN
Those who have played the other games like this could very well be scratching their heads at why they're playing the same game as before. The old thrills are still here and it's possible to get right back into it as before, but the same rush and level of addiction is harder to attain this time around.
75
75
Play Magazine
Give Return to Arms credit for maintaining a good level of strategy and balance to the action. [March 2005, p.54]
75
75
75
75
70
GameShark
There's a whole new story, working multiplayer, thousands of new items, new mini-games and sidequests, new classes to play, and the ability to play evil and good plot paths. On the other side of the coin is gameplay that most of us have seen before, following the same formula, and not taking any real chances in the process.
70
70
70
70
games(TM)
The almost endless number of weapon, item and location combinations created by its randomly generated environments means you’ll never quite know what lies ahead, while the quest-led action and multiplayer functionality - particularly online - are compelling enough to keep you hooked for hours. [Apr 2005, p.108]
70
68
65
60
Edge Magazine
Ironically, it’s people who haven’t played Champions rather than veterans who could find the most to like, given that it’s a year’s worth of tweaks and polish on that game’s largely positive foundation. [Apr 2005, p.105]
58
50
Detroit Free Press
But there's hardly anything new here. The plot is paper-thin, and lacks a driving sense of humor or drama to keep you interested. The game-play is just as basic as it's ever been, and frankly, if you've played any of its predecessors, you've slashed and spellcast just this way a million times before.
Mateus C. gave it an8: Maja Pl gave it a9: Christian C. gave it a7: Mike L. gave it a10: Josh B. gave it a10: BERTUG U. gave it a10: Marc D. gave it a7: |
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