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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
EyeToy: AntiGrav is a game that implements the EyeToy technology in a completely new way through hoverboard gameplay. EyeToy: AntiGrav represents the first step in incorporating EyeToy into character control gameplay through the use of color and body recognition technology. Unique armbands enable players to activate the color tracking capabilities of the EyeToy USB Camera. Together with facial and body recognition, racers will shred over diverse terrain through eight different levels, grinding on rails and taking flight to perform sick tricks, while interacting with the environment in exciting new ways. Gamers can pick the best racing line and discover hidden areas and unlockable sections along the fast-paced courses. Choose between different game modes to compete against other AI-controlled hoverboard racers, or challenge a friend as you race alongside the "ghost" image of your friend's best performance. Taking the skate and snowboarding countercultures to new heights, EyeToy: AntiGrav features eight original characters with their own style and equipment, all part of the hoverboard scene. Each is equipped with the latest gear and technology that best suits their racing style, with the opportunity to earn gear upgrades in competitions throughout the game. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
85
84
80
80
80
80
80
80
Pelit (Finland)
When it works it is lots of fun, but unfortunately sometimes it does not work. [Apr. 05]
78
78
75
75
75
74
73
72
70
Edge Magazine
It’s wildly exhilarating, and it’s wildly exhilarating because it works, but that’s not to say it works perfectly... Persevere to perfect the right lighting conditions and learn the game’s slightly idiosyncratic perception of your movements, and it is an unparalleled experience, if a slightly shallow sports game. [Jan 2005, p.86]
70
70
Pelaaja (Finland)
Antigrav is an really ambitious EyeToy-title that plays well. Hopefully it will also inspire other developers to try something new with their own EyeToy-games. [May 2005, p.78]
70
GMR Magazine
A sublime experience that incorporates the feel of flying, acrobatics, and racing all in one. Unfortunately, the finicky EyeToy provides less than optimal control, resulting in intermittent bursts of frustration. [Jan 2005, p.122]
70
PSM Magazine
The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
70
Game Informer
The sense of speed is rarely heart-pounding, and you'll frequently anger yourself by getting snagged on some piece of the environment. [Dec 2004, p.177]
70
70
Official Playstation 2 Magazine UK
Unique use-your-body-as-the-controller jet-board racing game. [Jan 2007, p.106]
67
Play Magazine
Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]
60
Cheat Code Central
The gameplay would be woefully inadequate to compete against any game released in the last four years were it not for the interactivity of the Eye Toy. In other words, if you just used a regular controller for this game it would suck.
60
50
games(TM)
While this is unlikely to attract a new EyeToy audience, the post-pub contingent that plays games for the enjoyment rather than a desire to excel will lap it up - provided, that is, their fitness levels are up to the challenge. [May 2005, p.110]
50
50
50
Lollie Dot Com gave it a10: Patrick R. gave it a0: Wesley N. gave it a10: |
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