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Stars indicate the most critically-acclaimed games.
EyeToy: AntiGrav

Mixed or average reviews
Based on 38 critic reviews
How did we calculate this?
Based on 4 votes
Read user comments
Rate this game >
Game Info
Publisher: Sony Computer Entertainment
Developer: Harmonix
Genre(s): Action
Players: 4
ESRB Rating: E (Everyone)
Release Date: November 9, 2004
Summary
EyeToy: AntiGrav is a game that implements the EyeToy technology in a completely new way through hoverboard gameplay. EyeToy: AntiGrav represents the first step in incorporating EyeToy into character control gameplay through the use of color and body recognition technology. Unique armbands enable players to activate the color tracking capabilities of the EyeToy USB Camera. Together with facial and body recognition, racers will shred over diverse terrain through eight different levels, grinding on rails and taking flight to perform sick tricks, while interacting with the environment in exciting new ways. Gamers can pick the best racing line and discover hidden areas and unlockable sections along the fast-paced courses. Choose between different game modes to compete against other AI-controlled hoverboard racers, or challenge a friend as you race alongside the "ghost" image of your friend's best performance. Taking the skate and snowboarding countercultures to new heights, EyeToy: AntiGrav features eight original characters with their own style and equipment, all part of the hoverboard scene. Each is equipped with the latest gear and technology that best suits their racing style, with the opportunity to earn gear upgrades in competitions throughout the game. [SCEA]
Also On Metacritic
GAMES: Amplitude EyeToy: Groove EyeToy: Kinetic EyeToy: Play EyeToy: Play 2 Frequency
Cheat Codes & Hints: Cheat Code Central
Also On The Web: GameSpot Preview IGN Preview
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Official U.S. Playstation Magazine
The EyeToy camera tracks the position of your head and hands and translates your movements into character action. And it works amazingly well. [Dec 2004, p.118]
Read Full Review >Gamezilla!
Something that finally takes the EyeToy to the next level, turning a toy into an honest to God controller.
Read Full Review >Gaming Nexus
An amazing piece of technology that shows off what the Eye Toy is capable of. It’s the first Eye Toy specific game with mainstream appeal and one that is accessible to gamers of all types.
Read Full Review >BonusStage
Once you deal with the precise setup requirements, there’s a great game here, and although it’s not an incredibly deep gameplay experience, the overall fun factor is off the charts.
Read Full Review >GameShark
No, it won’t replace SSX in the trick department, but AntiGrav’s control system makes it a unique and engaging experience that many hardcore and casual gamers will be able to appreciate.
Read Full Review >G4 TV
Melding crisp, "Blade Runner"-style visuals with an inspired use of the EyeToy camera, AntiGrav will forever change the way you look at extreme sports games.
Read Full Review >Next Level Gaming
The game does need more levels. Only having five levels leaves it kind of short... But in the end EyeToy: Antigrav is a very fun game.
Read Full Review >Armchair Empire
Both a triumph for Eyetoy gaming and a great tease for the future. Just getting past using the EyeToy to put the player on-screen is a marvelous innovation.
Read Full Review >Times Online
The potential is vast, and if this game does not quite make the most of it, it points the way.
Read Full Review >Pelit (Finland)
When it works it is lots of fun, but unfortunately sometimes it does not work. [Apr. 05]
Electronic Gaming Monthly
The package feels a bit light (only six levels and two very similar modes)—a bit more like an arcade game than a console game. Still, it's an authentically new experience in a sea of holiday sequels.
Read Full Review >GameZone
Even though Antigrav is a simple and quick play, the innovation and unlockables easily add replay value. It’s just plain fun.
Read Full Review >PALGN
A really great game that feels a leap ahead of its other Eyetoy counterparts. We still can't help but get the feeling that it is a little light on features though.
Read Full Review >Game Over Online
Were the tracking of physical movement a bit sharper, the length of the game a bit longer or the number of tricks a bit deeper, this would be a phenomenal title.
Read Full Review >Gamers' Temple
AntiGrav is the first game that actually makes you feel some of the energy it takes to do some extreme boarding.
Read Full Review >IGN
A fantastic first true game for the EyeToy, but as a whole it still comes in below the other "regular" boarding games out there that provide more control and track selection for people to play with.
Read Full Review >GameSpot
EyeToy: AntiGrav is definitely outside Harmonix's comfort zone of mostly music-driven gaming, though it's an honest effort at something interesting and accessible. However, the daring design outstrips the technology that drives it.
Read Full Review >Gaming Target
AntiGrav is more innovative and more involving than the two previous EyeToy titles and it doesn’t have my image starring back at me.
Read Full Review >Edge Magazine
It’s wildly exhilarating, and it’s wildly exhilarating because it works, but that’s not to say it works perfectly... Persevere to perfect the right lighting conditions and learn the game’s slightly idiosyncratic perception of your movements, and it is an unparalleled experience, if a slightly shallow sports game. [Jan 2005, p.86]
Read Full Review >GameCritics
AntiGrav is a superb idea and a very innovative use of a new technology, but the jumping and grinding action of the game wouldn't really be that interesting apart from the interface, and it doesn't do anything that you couldn't do better with a controller.
Read Full Review >Sydney Morning Herald
It feels uncanny and exhilarating performing high-speed leaps.
Read Full Review >Pelaaja (Finland)
Antigrav is an really ambitious EyeToy-title that plays well. Hopefully it will also inspire other developers to try something new with their own EyeToy-games. [May 2005, p.78]
GMR Magazine
A sublime experience that incorporates the feel of flying, acrobatics, and racing all in one. Unfortunately, the finicky EyeToy provides less than optimal control, resulting in intermittent bursts of frustration. [Jan 2005, p.122]
PSM Magazine
The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
Game Informer
The sense of speed is rarely heart-pounding, and you'll frequently anger yourself by getting snagged on some piece of the environment. [Dec 2004, p.177]
GamerFeed
Incredibly fun to play, even though its trick system is somewhat shallow.
Read Full Review >DarkStation
Although the technology may not all be there in this package, it does provide us with a solid experience that many will have quite a bit of fun with.
Read Full Review >Official Playstation 2 Magazine UK
Unique use-your-body-as-the-controller jet-board racing game. [Jan 2007, p.106]
Play Magazine
Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]
Cheat Code Central
The gameplay would be woefully inadequate to compete against any game released in the last four years were it not for the interactivity of the Eye Toy. In other words, if you just used a regular controller for this game it would suck.
3DAvenue
There's no doubt that AntiGrav is better than Monkey Mania, and as an indicator of future game ideas, it's quite good - but the number of gamers with the necessary physical skills and patience for AntiGrav itself will probably be very small indeed.
Read Full Review >games(TM)
While this is unlikely to attract a new EyeToy audience, the post-pub contingent that plays games for the enjoyment rather than a desire to excel will lap it up - provided, that is, their fitness levels are up to the challenge. [May 2005, p.110]
AltGaming
Unfortunately the fact that the game is largely unplayable 50% of the time due to the tracking issues is a problem too large to ignore, and takes AntiGrav from a “must buy” to a “might rent”.
Read Full Review >Detroit Free Press
This game is an intriguing look at the future, but it's not quite ready for today.
Read Full Review >Gaming Age
Once the novelty wears off, you're left with a mediocre game memorable only for its unique control scheme. Don't get me wrong, it's still worth playing - just not at full price.
Read Full Review >VideoGamesLife
If you’re looking for the next big thing that uses Sony’s diminutive webcam as its principle control means, this definitely isn’t it.
Read Full Review >What Our Users Said
The average user rating for this game is 7.5 (out of 10) based on 4 User Votes
Note: User votes are NOT included in the Metascore calculation.
Lollie Dot Com gave it a10:
Addictive aerobic video gaming will makel all current workout equipment, gym's and videos obsolete. Sell yours now or save em for the museums. This is the beginning of the end of boring workouts. The side effects of 'addictive' aerobic video games? It's as plain as the numbers on your bathroom scales and your blood pressure monitors.
Patrick R. gave it a0:
Definitely the worst eye toy game yet.
Wesley N. gave it a10:
It's an awesome game.
