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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Wars are not won alone. In a world where the Soviet Union won the Cold War, a fierce conflict is beginning to unfold in the streets of America. Red Army troops are pouring across the borders of Mexico and Canada shortly after a nuclear missile is unleashed on Washington D.C. Chaos sets in when breaking news informs Americans that their President has been killed and the Russians have invaded the country. You take on the role of Christopher Walker, a man who evolves into a charismatic and fearless freedom fighter obsessed with finding and freeing his brother in the streets of occupied New York City. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Official U.S. Playstation Magazine
I haven't even talked about the nonlinear gameplay, the spectacular graphics, the rock-solid controls, the amazing physics (especially the rag-doll death animations - wow), the great variety of missions and settings, the solid voice acting, the awesome orchestral soundtrack, or the exceptional multiplayer. [Oct 2003, p.122]
96
93
92
91
90
Official Playstation 2 Magazine UK
Insanely addictive. [Jan 2007, p.106]
88
85
84
84
80
80
games(TM)
It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
80
80
Game Informer
Its gripping gameplay and the great Cold War-inspired storyline will have you hooked until the last Russkie is dead. [Oct 2003, p.113]
80
PSM Magazine
Even with all its faults, Freedom Fighters' slick presentation and heated action create a mood and atmosphere that few other games can match. [Nov 2003, p.42]
80
80
Electronic Gaming Monthly
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]
78
Weekly Famitsu
7 / 8 / 8 / 8 - 31 silver [Vol 797; 26 Mar 2004]
75
Play Magazine
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]
75
70
EuroGamer
Although the controls could do with tweaking and the multiplayer doesn't hold much excitement, it's still fundamentally entertaining. It's an odd concoction, built around an idea we'd love to see developed further than it is here, but thanks to some genius AI, enjoyable level design, simple objectives and underlying black humour, it works.
70
70
70
PSX Nation
67
GameNow
The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]
60
Edge Magazine
The game's great strength is the well-judged escalation of pace and scale. From your humble dungarees-and-pistol beginnings, the expansion of your squad means missions intensify from hit-and-run raids to large-scale onslaughts. And it is this, ultimately, which induces a sensation of swaggering brawn that allows the game's hiccups to be forgiven. [Oct 2003, p.99]
Joe gave it a9: Jimmy Woodnut gave it an 8: Pat M. gave it a 10: Guppy McDriver gave it a 10: CG gave it a 9: Ty C. gave it a 9: Dominic B. gave it a 7: |
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