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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
It's morning in Covent Garden. A woman is shot dead in the street. In the distance, a child screams as a car disappears with a screech of tires. It is a crime that will spark a series of intense events in London and the most notorious gangs are implicated. Mark Hammond is about to be dragged into a life he vowed he'd left forever. DC Frank Carter is caught on the wrong side of London's criminal underworld. Two men separated by the law but joined in their obsession to bring down London's crime supremo.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
Game Informer
It's definitely the closest video games have ever come to capturing the essence of a kick-ass action flick. [Feb 2003, p.92]
90
87
83
GameNow
An immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]
83
82
81
81
Absolute Playstation
80
80
80
Official U.S. Playstation Magazine
There is brutality here that will shock some of you with its dispassionate nature... There's a sense of claustrophobia and fear you experience in The Getaway that's unlike any other game. [Mar 2003, p.104]
80
80
GMR Magazine
So dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]
80
80
80
FHM
Not just a little similar to "GTA III" in look, feel, and gameplay, it's nonetheless worth sleeping in front of the game store for this one. [Dec 2002, p.150]
80
80
80
78
Weekly Famitsu
8 / 7 / 8 / 8 - 31 silver [Vol 780]
76
75
75
75
75
74
74
74
72
Electronic Gaming Monthly
If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]
70
70
70
70
PSM Magazine
A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]
69
GameSpot
Though The Getaway's combination of driving and on-foot shooting sequences is occasionally entertaining, and the production values are impressive, usually the game just isn't fun--in place of almost every gaming convention The Getaway boldly tries to defy, it offers a significantly worse alternative.
67
67
60
Cheat Code Central
Nowhere near as engaging as "GTA 3," "Vice City" or even "Max Payne."
60
60
60
58
48
42
40
Play Magazine
In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
25
Entertainment Weekly
The level of detail is extraordinary... but the slickest graphic presentation can't cover for Getaway's flawed script... In a game infused with more humor and less pretentious aspirations, these flaws would be more forgivable. [24 Jan 2003, p.106]
John D. gave it a1: J. C. gave it a1: Sam gave it a5: Adam B. gave it a1: Sam gave it a 2: Fasn8u gave it a 9: Marc P. gave it a 10: |
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