|
How Metascores Are Calculated
xx
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
(Also known as "Magic Pengel 2") Players take on the role of Prince Pixel, who is on a quest to save his parents and restore Canvas Kingdom back to its normal form after an ancient evil transformed it into a labyrinth full of danger. On his quest, the heroic young Prince finds a companion, 'Box Dog', who aids and accompanies him in his many quests. At the start of his adventure, Prince Pixel finds a magic wand that allows him to bring anything he draws to life. The wand also enables him to temporarily take the shape of any enemy encountered and learn their powers. Prince Pixel can become anything the player draws and transform between three additional different creatures at any given time. As Prince Pixel advances through the game, he gets stronger, tougher, and more skilled. Players also benefit from experience by acquiring more drawing tools and abilities. By the end of the game, players can literally re-create any creature that they've seen in the game with an incredibly easy-to-use drawing program. The game allows the user to draw straight lines as well, so even someone with no drawing skills whatsoever can create just about anything. Players use their imagination to battle their way through levels or creatively solve puzzles. [HOT-B]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
83
80
BonusStage
It sure would have been nice to see deeper, more challenging gameplay included to further enjoy your wacky brainchildren in, however in the end you’ll be sinking so many hours into exploring the vast capabilities of the drawing tool that the affordable $30 price will pay for itself tenfold via the hours, days, weeks and months of pure creative entertainment there is to be had.
80
80
Official U.S. Playstation Magazine
For me, the simple combat takes a backseat to turning everything I love into a videogame character. [June 2005, p.95]
80
78
76
76
76
75
PSM Magazine
Unique, crazy deep and charming, and the head-to-head mode can keep you going for a very long time. [May 2005, p.73]
75
72
70
70
70
68
67
61
60
60
games(TM)
It’s unfortunate that the design aspect is so much more entertaining than the game itself but that’s not to discredit the actual adventure – it’s still a perfectly enjoyable action RPG title that just suffers from being a little simple. [Nov 2005, p.120]
60
Game Informer
Awful controls and braindead combat. [Sept 2005, p.102]
60
55
Play Magazine
As with similar games, the concept is good, but the execution needs to be more compelling. [June 2005, p.56]
42
Game Revolution
We’d like to give credit to Graffiti Kingdom’s designers for sticking with a daring concept, but then they went and surrounded it with a mindless action shell. Overly repetitive, simplistic gameplay dominates the landscape, and only the monster creator saves this game from running out of ink completely.
Eric S. gave it a3: Zack G. gave it a10: Ronald B. gave it a10: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: World News | Fantasy Football | Amy Winehouse | Baseball | E3 | Batman | Firefox 3 | iPhone 3G
About CNET Networks | Jobs | Advertise
© 2008 CNET Networks, Inc., a CBS Company. All rights reserved. | Privacy Policy | Terms of Use