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Grandia Xtreme

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Grandia Xtreme
68
6.1 User Score:

Mixed or average reviews

Based on 16 critic reviews
How did we calculate this?

Based on 8 votes
Read user comments
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Game Info

Publisher: Enix

Developer: Game Arts

Genre(s): Role-Playing Game

Players: 1

ESRB Rating: T (Teen)

Release Date: September 30, 2002

Summary

With an enhanced battle system, Grandia Xtreme pushes RPG gaming in new directions with a faster-paced game of exploration and discovery. With over 130 different types of monsters and 8 elemental lands standing between you and victory, the future of world has never looked more desperate. Can you avert the disaster rising from the ancient ruins? [Enix]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

82

GameZone

Keep in mind though that the sole focus of this game is on the battle elements, which, for most people, should be good news.

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80

GamerWeb Sony

High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.

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75

Game Informer

I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]

75

IGN

I could only recommend the Xtreme version of the series to diehard Game Arts fans and hyper active fantasy guys who have more than their fair share of free time.

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70

Official U.S. Playstation Magazine

Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]

70

eToychest

It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.

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70

PSX Nation

A Grandia worth playing, it just fails to reach that level of Square.

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70

Electronic Gaming Monthly

Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]

70

GamePro

Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesn’t offer a complete RPG package.

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69

Armchair Empire

Unfortunately, while they are GrX’s greatest trait, the battles are also GrX’s biggest weakness. The problem is there are simply too many of them.

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68

GameSpy

The combat system is definitely one of the best I've played with, but that's all there is. If you want character development, or even characters who aren't one-dimensional, go elsewhere.

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67

GameNow

Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]

62

GameSpot

There's not much plot development, and more importantly, the gameplay has numerous shortcomings.

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60

PSM Magazine

The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]

50

Play Magazine

The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]

45

GameCritics

An essentially generic nature is why Grandia Xtreme winds up being such an empty experience overall.

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What Our Users Said

The average user rating for this game is 6.1 (out of 10) based on 8 User Votes

Note: User votes are NOT included in the Metascore calculation.

Justin M. gave it a5:
I remember very much looking forward to this game when I first heard of it. Eventually the time came when it finally came out and I bought it and put it in my PS2. It seemed pretty good at first then it slowly went down hill. I found out it was just a dungeon crawler and not like the previous Grandia's. One of the things I hated were the very repetitive dungeons and battles. The story I barely remember and I did beat it but it was average. Another one of the things I hated the most is there were only TWO towns and I love exploring all the towns in the previous games and talking to all the people. I rate this as a very average dull game.

David K. gave it a 6:
Game play is pretty good, replayability is very possible, graphics are fairly good, dungeon/town views COMPLETELY suck, battle system very good but complicated. Voice acting - 3 year olds could of done better. Shoulda just left'em out altogether. IP guage - shoulda left it like Grandia II. Town/dungeon controls - shoulda left it like Grandia II. The whole egg/skill thing's a bit too complicated at first, should of made it a bit easier. Item carrying load maxes out too early. Overall, it's rather decent.

Jonh S. gave it a 3:
THis game sucks a big one, i mean come on i wasted money and iam left totally unsatisfied this is an RPG that tried and failed, its okay for begginers but I think if square and enix could team up they could create somthing that could rival the final fantasy saga.

Dane P. gave it a 5:
What can i say the battle system is awsome but the gameplay left me totally disapointed, I consider myself to be a hardcore fan and frankly i just wasted 39.99 on this game, i got it 2 days ago and me and my friend have already beat the thing. I am used to playin Final fantasy and other games that take a god awful amount of time to complete but always pay off. this game is a major disapponitment, but if u like a hack and slash games this is the one for u.

Kevin W. gave it a 10:
This game combines the advantages of many other rpgs out there. It is awesome!

Netrim gave it a 6:
Disappointing really... RPG has always been known for it's substance but this tittle simply lacks that. The only plus point i can think off is mana egg and skills system. (maybe squ*re could use this?)

F. C. gave it a 10:
what a great game!

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