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How Metascores Are Calculated
47
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
GAMES: Gran Turismo 4 features a truly authentic racing experience spanning 100 years of automotive history. Packed with more cars, courses, race modes and online gameplay via the Network Adaptor, Gran Turismo 4 delivers enhanced, if not perfected game physics and graphics. New physics engine adding a higher level of realism in cars, which allows for cars to be handled easier. More than 5,000 polygons per vehicle capture exceptional detail, right down to the disc brakes behind the wheel. Up to 100 courses including Nurburgring, New York City, the Grand Canyon, Tsukuba Circuit, Fuji Speedway, Citta di Aria, Hong Kong, Costa di Amalfi and others. Includes courses that can be played in reverse mode. More than 500 vehicles encompassing manufacturers from around the world with a range from vintage to modern models seen today. All vehicles are fully customizable from racing tires to gear ratio. Race opponents posses advanced artificial intelligence, which allows for behavior that captures human-like emotion. Compatible with the Logitech Driving ForceTM Pro Wheel. GT Career 'Simulation' Mode Via the GT Universe, players start from the bottom and race to earn money, unlock cars and courses, buy and sell cars and upgrade parts while competing in more than 200 various championship races. GT Online Mode Features head-to-head racing for up to six players per race. Chat functionality and in-depth menu screens for the ability to build communities to interact about automotive topics. GT Arcade Mode - Players compete against each other or the artificial intelligence with select cars on select courses. More cars and course are available in the GT Arcade Mode when they are unlocked in the GT Career Simulation Mode. GT Photo Mode Players can travel around the globe with their car(s) and conduct photo sessions in various popular locations that include Piazza San Marco, Shibuya, Tsumago, Sagano and more. Once the photo is taken in the game, the player can save it to their memory card and have the option to share with friends or print out a color copy via a USB Printer. [Sony]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Gaming Age
The graphics have been improved, the physics have been improved, more cars and tracks have been added and there is even a B-Spec mode that lets you manage a racing team and a photo mode that lets you take ultra realistic photographs of your cars and print them using an Epson printer. It’s hard to believe but they’ve done it again.
100
100
Official U.S. Playstation Magazine
After sinking nearly 20 hours into GT4, I'm still nowhere near seeing everything it has to offer. [Apr 2005, p.98]
100
99
98
Weekly Famitsu
10 / 10 / 9 / 10 - 39 platinum [Jan 2005]
98
97
96
96
TotalGames.net
Beautiful to look at, it's as rewarding as ever to play and, judging by the attention to detail that has been lavished on it, it's the most lovingly-created game ever. The chances are that you'll fall in love with it too, as only people who are obsessed with cars can fall in love with inanimate and soulless objects.
96
95
TotalPlayStation
If GT4 will be your first venture into sim racing, hold on, strap in and protect any valuable reproductive organs, as you’ll be blown away. It pushes the boundaries of realism and sim racing, while retaining the essential core of the franchise that has been built over the last 8 years. You won’t find a better value.
95
95
95
1UP
In a straight line the SLR feels like it has warp engines, and the feeling of real power is unlike anything I've seen in a racing game before. Burnout 3 and Need for Speed do a good job of scaring you with speed, but GT4 is still the only car sim to date that's done a convincing job of putting you behind a 5.4 liter V8.
95
IGN
There's no doubt that this game absolutely kills everything else around in terms of graphics, sound effects, and force feedback. The license tests, circuits, missions, hundreds of cars, and dozens of tracks all add up to what is still one hell of an addictive racing game... The only problem with GT4 being the perfect "GT3" is that after four years we were still hoping for more.
94
Computer and Video Games
The greatest driving game ever. On any console, computer, or arcade cabinet, ever. Even with all the problems, nothing even comes close to matching the sheer adrenaline GT4 offers when you're chucking a 700bhp beast around one of the game's beautifully crafted courses. As a game, GT4 is staggeringly huge, looks and sounds amazing, and features so many cars you're unlikely to ever see them all. [JPN Import]
94
93
93
93
93
93
Game Informer
A fabulously executed game that remains a consistent joy to play for many, many moons. But it lacks innovation. [March 2005, p.120]
92
Electronic Gaming Monthly
No other game comes anywhere close to replicating what it feels like to lay down two streaks of rubber in a '69 GT40 when the green flag drops, or hit 200 mph on the back straight at Le Sarthe. There are few games that can draw you in so completely that you forget you're playing a game in the first place, and this is one of them.
92
92
WHAM! Gaming
The use of lighting, reflections and shadows give the cars and tracks an ultra realistic look and an illusion of depth that just hasn’t been present in other racers. One caveat to this huge leap in graphical prowess though is that by pushing the PS2 to levels thought incapable of the system, there is a glitch that arises, called "stuttering" by most that’ve seen it.
92
92
Pelit (Finland)
The most involving driving experience ever. Even without the promised improvements (online play, better AI) it still manages to impress and will offer gameplay for months. The photo mode is a blast. [Mar. 05]
91
91
91
Gaming Target
No other racer – if not game, period – offers more depth and replayability than Gran Turismo 4 does, despite itself, sometimes.
91
91
Cinescape
Logitech has done a lot to help out with this with its new force feedback steering wheel. With a full 900 degrees of rotation, the wheel will fight you around turns, and gives gamers the best possible control interface for this masterpiece of a racing simulator. I can’t imagine playing GT4 without it.
90
90
90
90
90
90
PSM Magazine
We all fell in love with GT the first time out because it was so unprecedented, but on your fourth visit, you'll really wish the damn thing would evolve and live up to its potential. Still, it's riveting racing, it has its own undeniable charms. [JPN Import; March 2005, p.68]
90
90
90
90
90
90
90
Play Magazine
No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]
90
90
90
90
Official Playstation 2 Magazine UK
Unsurpassed, automotive beauty. The best driving game on PS2. [Jan 2007, p.106]
89
88
87
86
85
83
Game Revolution
82
Firing Squad
It does essentially everything that "GT3" does, but more. More cars, more tracks, better physics, better graphics, and better sound. Likewise, the combination of force feedback steering and Nurburgring makes for a potent combination. On the other hand, the "wow factor" that came with the original "GT3" isn’t here with GT4.
80
Cheat Code Central
Sure it may be "the" racing game but it's still "just" a racing game. It doesn't cover any new ground - literally.
80
games(TM)
If it weren’t for the fact that simply picking up the controller makes you by far the smartest racer on the course, GT4 would be perilously close to being the finest, most serious racing game ever made. [Feb 2005, p.8]
80
80
80
netjak
There is no damage in Gran Turismo 4. This to me was a colossal disappointment. It’s not like I was expecting it, but this is supposed to be the real driving simulator... not the real bumper-car driving simulator... There are absolutely ZERO consequences for slamming into another car around a corner or brushing a barrier.
80
EuroGamer
The AI is still taking the piss rather than pumping the lifeblood as it should be... After four games, it's shocking to discover that the AI cars still follow a clear line around each track, heartlessly cut back in front of you even when it's obvious you'll hit them as a result, ram your back end and allow you to crawl around the inside of them on corners you have no right to overtake on by using them as buffers.
78
The New York Times
While GT4 aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.
75
75
75
70
Edge Magazine
Gran Turismo 4 is fundamentally unconcerned with furthering the art of the videogame. This titanic franchise, this critical, load-bearing pillar of PlayStation, is barely even a videogame at all. It’s a hobbyist software suite, a racetrack tutorial, an encyclopaedia you can get in and drive off. [March 2005, p.78]
70
70
NTSC-uk
But lost among the vast raft of offerings is a game that has grown, but barely improved, certainly not at the rate gamers really deserve. In so many cases it will be irrelevant, with those that have waited for its arrival so eagerly lapping it up, and being washed away with all its new twinkling extras.
60
60
Computer Games Magazine
A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]
anonymous anonymous gave it a6: Jamie R. gave it a9: Sam gave it an8: Bud gave it a2: [Anonymous] gave it a10: Jamie T. gave it a10: Louis S. gave it a10: |
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