|
How Metascores Are Calculated
xx
Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
It's not evolution, it's revolution! Guilty Gear Isuka brings revolutionary upgrades to the acclaimed series with 4-player simultaneous play, deep customization and all-new game modes. New characters and arenas and returning trademarks such as precision fight system, hi-res animation and a colorful cast firmly establish Guilty Gear Isuka as the heir to the title of premiere 2D fighter. Features 4 player simultaneous fighting, combo upgrading and entirely new modes of play make this the deepest Guilty Gear ever; All new fight arenas, and three new characters totaling an amazing 23 fighters in all; Side-scrolling Boost mode offers an exciting new single-player action game experience; Blindingly fast play with precise control, an arsenal of killer combos and the ability to play as teams will make masters out of men; Amazing character design and premise from renowned artist Daisuke Ishiwatari Killer new soundtrack heavily influenced by rock-and-roll and heavy metal. [Sammy Studios]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
92
90
90
88
87
85
85
84
83
Play Magazine
You'll use every technical trick in the book to survive, or else degenerate into a frenzy of button-mashing delight. [Dec 2004, p.76]
82
81
80
80
80
Official U.S. Playstation Magazine
Most Guilty Gear fans will enjoy thse new features, but the incessant manual turning will undoubtedly prove irksome to some, as will the chaos of four-player battles. [Nov 2004, p.142]
80
75
PSM Magazine
Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
75
75
75
72
72
70
70
68
Weekly Famitsu
7 / 7 / 6 / 7 - 27 [Vol 816; 6 Aug 2004]
68
Game Informer
Instead of a fantastical jaunt down a rabbit hole, Isuka is more similar to being unceremoniously stuffed into a dingy crawl space. [Dec 2004, p.177]
61
60
60
Electronic Gaming Monthly
It takes true talent to consistently orchestrate the chaos (four times the falshy signature strikes amount to a psychedelic supernova). [Dec 2004, p.161]
60
60
60
games(TM)
Unfortunately, the measures included to make the four-way fighting work - the inclusion of a ‘turn around’ button, for example - mean that with anything less than three players, Isuka is all but redundant. [Aug 2005, p.104]
60
Official Playstation 2 Magazine UK
An honest stab at genuine change which, unfortunately, dilutes what Guilty Gear does best but should still appeal to die-hards at this bargain price. [Feb 2006, p.96]
60
50
50
1UP
It feels like a grab bag of ideas, none of which got fleshed out enough to work perfectly. There's fodder here for a much better Guilty Gear sequel -- it would be a shame if the old Factory closed for business after this game -- but for now, there's not quite enough in the grab bag to justify a $50 asking price.
Zero Hero gave it a5: Absinthe gave it a10: Natawa N. gave it a 10: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: MLB | Spore | iPhone 3G | Paris Hilton | Antivirus Software | GPS | Recipes | Shwayze | NFL
About CBS Interactive | Jobs | Advertise
© 2008 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use