|
How Metascores Are Calculated
xx
Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: Hitman: Contracts takes you into the mind of Agent 47, the most ruthlessly efficient contract killer in history. The game begins in Paris as Agent 47 finds himself wounded and trapped in what is a dangerous situation, even for him. Hitman: Contracts explores the dark psychology of killing for a living and promises to be the darkest, most disturbing episode in the series. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
93
TotalGames.net
Simply the most atmospheric game we've played this year. In terms of overall presentation, it is beautifully accomplished, but, and it's becoming more and more rare these days, beneath this veneer lies a game that's enjoyable whether you approach it as a stealth specialist in need of a fresh and fulfilling adventure or simply as a mindless blast-a-thon.
90
90
90
90
Official U.S. Playstation Magazine
An excellent refinement of the previous Hitman game. For newbies, a spectacular assassination sim with few flaws, but for veterans, perhaps a little underwhelming. [June 2004, p.85]
90
85
85
85
84
81
80
80
80
80
Electronic Gaming Monthly
Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
80
80
80
80
PSM Magazine
Be ready for loads of violence, a short running time, and all the production value and quality gameplay that you need. [June 2004, p.24]
80
79
78
VideoGamesLife
Essentially a filler game with a few new weapons and tools of murder, and, of course, its new and improved game engine. The problem is, while its nowhere near the leap from Hitman: Codename 47 to Hitman 2: Silent Assassin, Hitman: Contracts is still a highly enjoyable game, and one that gives us hope that the next title in the series will have much more effort poured into it.
76
75
75
75
74
73
72
70
70
70
70
70
Edge Magazine
The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]
70
games(TM)
The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
70
67
Play Magazine
It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
Justin S. gave it an8: Jeddy K. gave it a7: Vlad B. gave it a 7: Eric L. gave it a 10: Mister R. gave it a 6: Matts X. gave it a 10: Ben N. gave it a 7: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: iPhone 3G | Fantasy Football | Moneywatch | Antivirus Software | Recipes | E3 2009
About CBS Interactive | Jobs | Advertise
© 2009 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use