|
How Metascores Are Calculated
xx
Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Evil exists everywhere, but it is unseen by most. As a Hunter, you have the special gift (or curse) to recognize and destroy the evil that has come back from the dead to dwell the earth. A cult has formed in Ashcroft and it's up to the team of Hunters to destroy it. Choose from five playable characters; each with unique weapons, edges and supernatural abilities. Storyline, characters and environments based on White Wolf's gothic pen and paper role playing game. Unleash an arsenal of melee and ranged weapons like Flame Throwers and Grenade Launchers. Hunter Headquarters: Choose your path, character and weapons between levels. Go it alone or combine forces with two-player cooperative play. [Vivendi Universal]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
84
83
82
80
PSM Magazine
High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]
80
80
80
Next Level Gaming
77
75
Deeko
75
71
70
70
70
Cheat Code Central
It's a decent little game but without a four-player mode it's only half as fun as it could be.
70
66
65
63
Game Informer
The camera often becomes a liability, especially in areas where you can't zoom out. Character advancement is bare-bones, which hurts replay. [Sept 2003, p.107]
60
TotalPlayStation
Tries hard to bring the mythology of the White Wolf universe to the PS2 after a successful run on the Xbox, but unfortunately these days, endless hordes that fall to melee combat and a few rounds from a chosen weapon just don’t have legs if they’re not accompanied by some kind of presentation, and with all the richness of the White Wolf background, it’s a shame that there isn’t more of a real story taking place in Wayward.
60
59
57
Electronic Gaming Monthly
Wayward needs something to keep it interesting, like stronger melee weapons to discover or moves to learn. [Sept 2003, p.117]
50
Play Magazine
The levels require a lot of unnecessary exploration, setting up missions of collection and inevitable labored backtracking; add a strike for boring objectives that have you scouring confusing areas for far too long. [Oct 2003, p.71]
50
Official U.S. Playstation Magazine
Even worse, fixed camera angles prohibit exploration of the wide-open environments, leading to five-minute levels that frustratingly take 30 because you can't find that one newspaper kiosk to destroy to find the item you need. [Sept 2003, p.97]
40
Rich B. gave it a 9: TREY F. gave it a 10: Peanut Happy gave it a 10: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: iPhone 3G | Fantasy Football | Moneywatch | Antivirus Software | Recipes | E3 2009
About CBS Interactive | Jobs | Advertise
© 2009 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use