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How Metascores Are Calculated
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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 88
85
84
80
80
80
80
77
Pelit (Finland)
A repetitive action game with comic book heroes. The lack of variation and camera issues are its biggest problems. The game is at its best when playing with a friend. [Jan 2007]
76
76
76
75
75
PSM Magazine
It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]
74
73
70
70
70
Play Magazine
Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
70
Official Playstation 2 Magazine UK
As good, if not slightly better than Marvel Ultimate Alliance - it really just depends which company's heroes you prefer. [Christmas 2006, p.82]
70
70
65
65
Official U.S. Playstation Magazine
My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]
64
Play UK
The story is dull, the locations sparse and empty, and the camera is extremely annoying most of the time. [Issue #147, p.80]
64
62
Electronic Gaming Monthly
We can't pretend that Justice League is anything but a mindless beat-em-up. [Dec. 2006, p.138]
60
60
60
55
50
50
48
PSM3 Magazine UK
Being a superhero should be exciting, not a drab slog through a series of boring corridors, right? [Christmas 2006, p.76]
42
George L. gave it a9: Caio K. gave it a9: Matt H. gave it a7: Renzo C. gave it a6: Jenna S. gave it a9: Andrew J. gave it an8: Gremer gave it a9: |
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