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How Metascores Are Calculated
47
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
In a world on the brink of global conflict, you find yourself back on the front lines of battle. Only this time, you're not here to prevent a war... You're here to start one. Offensive Cover System: Dynamically use your environment as cover - conform to objects and terrain, popping out to fire from protected positions. Blindfire: Lay down suppressing fire without even looking! Sophisticated AI: Your enemies use all of the same tactics available to you, including cover and blindfire, but also communicate and work as teams to take you down. 18 Action-Packed Scenarios: Compelling story-driven campaign featuring diverse missions and objectives that span the globe. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Official U.S. Playstation Magazine
It's filled with cool ideas and a control system to die for. You're not really sneaking around, but you are hiding a lot - and it's the mechanics behind the hiding that makes the game so damn satisfying. [Dec 2003, p.164]
90
90
85
85
84
83
83
Play Magazine
Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
82
80
80
80
80
75
75
75
Playboy
Finally, a shooter for cowards! Kill.Switch is the first game to let you hide behind objects and blindly fire around corners. [Oct 2003, p.37]
75
70
70
70
70
70
Cheat Code Central
A game that has incorporated some of the best elements from action adventure and RTS games and has delivered a concentrated strain of shooting action in the distillation process. It may lack depth but I don't think you'll hear too many complaints.
70
Game Informer
Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]
69
67
65
65
60
60
60
PSM Magazine
Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
50
games(TM)
In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
Ty C. gave it a 4: Claudio B. gave it a 9: R K gave it a 9: Meta critic gave it a 9: Nate W. gave it a 9: Arien G. gave it a 9: Kevin H. gave it a 10: |
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