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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
An attempt to rewrite history gone terribly wrong, Lord Zetta the ruler of netherworld brought destruction upon himself. When all seemed lost, three evil overlords appear before Lord Zetta to help him recreate his world. Now Lord Zetta wages war on a new world to become the supreme ruler once again, while the three overlords entertain themselves by creating more trouble for Lord Zetta. Players assume the role of Lord Zetta to command an army of determined fighters to reclaim what has righteously been his, the netherworld. Gamers will battle enemies ranging from vicious demons to determined soldiers with both modern and ancient warfare. Slash your enemies with the good old broadsword or blast your way through with the deadly rocket launcher; the choices are yours. Makai Kingdom introduces a new summoning system referred to as the INVITE system that summons your facilities that contain army units to the battlefield. Every facility summoned to the battlefield will contain your troops that are then deployed to battle your hated enemies. In Makai Kingdom, battle maps are randomly generated, offering a new gaming experience every time you play. With unlimited variations of maps, gamers can expect countless hours of game play. [NIS America]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
91
90
Game Chronicles
The more I play Nippon Ichi's unique line of TRPG’s, the more I like them. Makai Kingdom is no exception, and this time, they have the best game they've ever made on their hands, to boot. It takes beloved settings and ideas, meshes them with gameplay mechanics both old and new, adds a hearty dash of truly new content to the mix and still manages to be more accessible to a new gamer than their last game, "Phantom Brave" was.
90
90
88
87
86
Pelit (Finland)
Makai Kingdom: Chronicles of the Sacred Tome does not bring new innovations to the genre but is nevertheless a great strategic RPG with deep and addictive gameplay and lots of hilarious characters. [Dec 2005]
85
85
85
84
80
Game Informer
It's funny, challenging, and complex, and a no-brainer for Nippon Ichi fans like me. [Aug 2005, p.101]
80
80
80
80
Edge Magazine
Ultimately, Makai Kingdom feels more about brutal stat farming than true tactics… Makai Kingdom’s key strategy isn’t so much tactics as just sheer weight of numbers, of accumulation and refinement of properties. [Oct 2005, p.86]
80
80
PSM Magazine
An original, addictive, hilarious role-playing experience. Play this! [Oct 2005, p.93]
80
Computer Games Magazine
It's all just another example of how well Nippon Ichi's strategy role-playing games are continuing to evolve. [Sept 2005, p.87]
80
Eurogamer
For genre fans, the educated, the talented or the time-rich, Makai Kingdom represents a rich and deep pasture with almost limitless ways to play. It's clever, expansive, funny, well made and beautifully translated and, if you are committed enough, could be one of the best videogame investments you'll ever make.
80
77
77
77
75
75
75
73
73
70
Play Magazine
Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
70
Official U.S. Playstation Magazine
70
70
70
68
68
58
58
55
50
Official Playstation 2 Magazine UK
What could have been an engaging effort has been spoiled by bland presentation, a cliched story and tedious gameplay. [Nov 2005, p.122]
Cleveland W. gave it a9: Thomas gave it a10: |
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