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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
They just killed Cash. Now, they want to kill him again. America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down. You awake to the sound of your own panicked breath. You must run, hide and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport. [Rockstar]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
93
93
91
Entertainment Weekly
An engrossing thrill ride. [19 Dec 2003, p.L2T 20]
90
Cheat Code Central
This game is one of the most dark and disturbing games I have ever played and I'm still not sure if that's a good thing or not...Underneath it all I found the game one part infectious and one part repetitious. I enjoyed skulking in the shadows for the first half of the game, but after that it wore thin.
90
90
90
Official Playstation 2 Magazine UK
A dirty, grisly, filthy but brilliant game experience. [Jan 2007, p.106]
88
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85
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80
Total Video Games
It creates a superbly tense atmosphere that draws you in and completely immerses you, we can’t think of any other stealth game that’s managed this to such good effect. We also like to see developers stretch beyond the barriers and explore ways to touch the players’ emotions – this game certainly does that. But on the other hand the repetition soon becomes apparent and its lack of depth.
80
PSM Magazine
More variety, be it "Ico"-style environmental puzzles, "GTA"-type missions, "MGS"-inspired boss battles, greater AI diversity, or simply deeper interactivity with the environment, would have really helped keep things fresh. [Jan 2004, p.28]
80
80
Edge Magazine
Like "GTA" there's more to this than shock and awe. Within its linear structure there is a lot of freedom within which to act, much more so than both "Splinter Cell" and "Metal Gear Solid 2," the titles which Manhunt most closely resembles. [Jan 2004, p.96]
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76
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70
EuroGamer
When it's firing on all cylinders Manhunt is a disturbingly entertaining take on the stealth action genre with the trademark high quality Rockstar production that mask some of its shortcomings. But scratch beneath its grimy surface and it's blighted by serious AI issues, repetitive gameplay and frustrating combat.
70
70
68
68
60
57
50
1UP
Manhunt's biggest problem is pacing. Like Richard Nixon, it peaks too early. It has a lot of smaller problems, but all of those issues contribute to the unfortunate fact that I was tired of Manhunt long before it was over. I was tired of its violence, certainly, but I was also tired of its AI quirks, tired of its repetitive level design, and tired of the growing impression that I was just the main character in a geek show.
50
Play Magazine
Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]
40
35
GameCritics
But what baffles me most about Manhunt is that I'm not exactly sure how I'm supposed to feel about those executions. What do the game's producers want me to feel? Should I feel...vindicated? Exhilarated? Vengeful? Empowered? I'll tell you how I did feel: I felt evil, and queasy, and numb. Eventually, a strange kind of self-loathing set in, followed by a low-level depression.
30
games(TM)
What we have here is the absolute bare bones of the stealth genre mixed with shock video scenes that attempt to add flavour to the otherwise bland action. Essentially, the gameplay works as follows: track down a Hunter, get behind him, hold down the X-button...and...that's it. [Jan 2004, p.122]
Joe M. gave it a9: Dave W. gave it a2: Scarecrow gave it a6: DemonicAngel gave it an8: Cory P. gave it a10: Ed B. gave it a10: Jesse S. gave it an8: |
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