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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: Step into the boots of a World War II soldier and survive Pearl Harbor. The epic saga of World War II continues with Medal of Honor Rising Sun. The war has shifted to the Pacific Theatre, and its outcome depends on you. Play as Marine Corporal Joseph Griffin in a far-reaching tale of two brothers that weaves its storyline from this title into the next game in the award-winning MOH franchise. As Japanese forces seek to expand their dominion over the Pacific, you must use stealth, commando tactics, and sabotage to turn the tide in your favor. Featuring real-life historical battles like Pearl Harbor and Guadalcanal, over 20 authentic WWII weapons, highly intelligent enemies, and a heroic cast of characters that fight on your side from level to level, Medal of Honor Rising Sun delivers the standard-setting experience for all action games. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
90
PSM Magazine
Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]
87
83
Play Magazine
Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
81
80
80
80
78
76
75
71
70
70
70
64
GameSpot
It's fraught with lots of minor gameplay problems that eventually add up to one major headache. Rising Sun isn't completely without merit, since it comes packaged with some nice extra materials and mostly solid production values, but the weakness of the gameplay itself undermines what could have been a much more enjoyable experience.
60
60
60
60
60
60
GameSpy
A cookie-cutter, linear romp through the sweatier, jungle-infested portions of the Pacific conflict that's sure to almost satisfy fans of the series (especially those craving a split-screen co-op mode -- it's in there!), but leave pretty much everyone else shortchanged; especially in the graphics and gameplay department.
58
53
Electronic Gaming Monthly
As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
50
Game Revolution
I also have to wonder what part of the world Uncle Sam dug up my own squad mates. They could often be seen running in circles and constantly blocking my line of fire. At least they were resilient; one of the guys was turned into Swiss cheese by an enemy bayonet and shrugged it off like nothing happened. Tough guys
tough guys.
50
Edge Magazine
On retreading the levels enemy attacks become predictable puppet shows, with mad-eyed soldiers lining up to get killed exactly where they did many times before. It's the kind of repetition more commonly associated with lightgun games these days. [Christmas 2003, p.109]
40
40
40
games(TM)
We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
Jesse S. gave it a4: Sam S. gave it a 9: Tim M. gave it a 10: R K gave it a 0: Hello D. gave it a 4: Ted P. gave it a 10: Douglas J. gave it a 3: |
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