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How Metascores Are Calculated
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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
GAMES: Neo Contra integrates all of the classic shooting gameplay elements that have come to define this renowned series while bringing the experience to a 3D world. Longtime fans and newcomers to the franchise will find classic, fast-paced action as they battle huge bosses who will stop at nothing to keep them from completing their mission. Players will need quick reflexes to dodge enemy attacks as well as access an arsenal of powerful weapons to defeat deadly enemies. Set in the distant future, Neo Contra continues the adventure of the legendary hero, Bill Rizer, and introduces a visually striking new character to the series - Genbei Jaguer Yagyu, a mysterious Samurai. In addition to stylized characters, players will also experience realistic environmental destruction and explosions as they make their way through extremely detailed stages. The game's incredible CG cinematic sequences will also enhance its engaging storyline and overall dynamic visual design. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
86
85
Pelit (Finland)
A traditional and extremely addictive shoot 'em up. Its twisted humour is hilarious. A few more levels would not have hurt, though. [Mar. 05]
80
78
Game Informer
I'd estimate that Reiner and I completed the four main missions and fifth bonus mission on normal difficulty in about three or four hours. [Nov 2004, p.152]
77
75
75
75
Play Magazine
Apoplectic shooting action that doesn't let us catch our breath till the hard-fought score is tallied up at the end of the level. [Nov 2004, p.48]
74
73
Electronic Gaming Monthly
Why must Neo Contra be so short? I want to see more giant plant-things with baby heads and talking dogs wearing Kaiser helmets. [Holiday 2004, p.117]
72
72
70
70
Official U.S. Playstation Magazine
The development team should've built more levels instead of relying on the rating gimmick to extend Neo Contra's longevity. Without question, it's worth a rental since it only takes a few hours or so to complete. [Dec 2004, p.124]
70
70
GMR Magazine
The fact that Jaguar's flame katana - a standard weapon - can take down most bosses in less than five slashes...well, that just shouldn't be possible. [Dec 2004, p.128]
70
GameSpy
It's obvious that Nakazato wanted to create a Contra that was inclusionary to newbies, instead of exclusionary. In that he's succeeded. The only problem is that Neo Contra's average difficulty level will have the opposite effect, and turn off the old-timers. It's too bad, as a simple difficulty selection could have helped correct this.
68
65
65
PSM Magazine
Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]
64
60
60
60
58
50
Cheat Code Central
A little refinement would have made this game feel like a breath of fresh air. Instead I feel like I'm breathing in secondhand smoke. Good for a rental and nothing more.
50
40
40
40
40
games(TM)
Neo Contra sees the series willing to move into a brave new world, but on this evidence it hasn’t put it’s best foot forward. [Feb 2005, p.92]
40
40
Kourtney L. gave it a 10: |
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