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Onimusha: Dawn of Dreams begins approximately 15 years following the annihilation of the infamous Japanese warlord Oda Nobunaga at Honno Temple. Another dark shadow now looms over Japan as Nobunaga's successor, Hideyoshi Toyotomi, has decided to align himself with the evil Genma forces. Assume the role of Soki, a young warrior who possesses incredible power, along with several other cohorts to try and thwart Hideyoshi's pursuit for power. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
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90
GameSpy
With a lengthy quest (about 20 hours), a fun multiplayer mode, and scores of unlockable goodies (including some of the coolest alternate costumes ever), there is a lot to enjoy here. And don't let any talk about rejuvenating the franchise scare you away. This game more than lives up to the Onimusha name.
90
90
90
90
Pelit (Finland)
A great samurai action-adventure. It is fast, stylish, entertaining and has a good story to boot. What more could you ask? The camera is far from perfect, though. [Feb 2006]
90
Game Informer
As a whole, Dawn of Dreams is a truly skillful entry in the series. It's a great fresh start with new characters, gameplay, and ideas. [Mar 2006, p.102]
90
TotalPlayStation
Better than the games that came before it, and I don't make that statement blindly. The move towards an action RPG with more characters, a more twisty storyline with more threads and action that helps refresh the stuff that was starting to feel just a little stale in the past games (though slicing demons never really gets old) all add up to an adventure that I'm grateful actually happened.
90
Play UK
The combination of great visuals and a sweet combat system is hard to top and this combines the two oh-so well. [Apr 2006, p.82]
89
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Play Magazine
Onimusha was one derivative sequel away from entering the "Tomb Raider" spiral of franchise death. Instead a timely revamp has sent the series in a promising direction and given it more momentum than it's had in years. [Apr 2006, p.55]
84
eToychest
Boasting two discs worth of content, this is the longest offering yet from the Onimusha team, and there’s a lot to like about it. The only caveat would be that gamers tired of the series won’t find much to rekindle their interest here. It’s bigger and a bit more complex than before, but it’s still Onimusha.
83
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games(TM)
If you’re after a fair few hours of well-presented violence combined with a surprisingly interesting history lesson, then look no further than Dawn Of Dreams. [Apr 2006, p.118]
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78
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77
PSM2 Magazine UK
Fundamentally decent, but it's still the poorest full-size Onimusha game yet. It's hard, but it's also unyielding and sometimes a bit dull. So be wary. [Apr 2006, p.48]
75
75
PSM Magazine
Dawn of Dreams mostly succeeds in further extending the series before moving on to the next generation. [Apr 2006, p.68]
70
70
Official Playstation 2 Magazine UK
Will appeal to first timers, butthe changes made will alienate many of Onimusha's staunchest fans. A grower, but vintage 'Musha it ain't. [Apr 2006, p.97]
67
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Edge Magazine
For a reinvention, it has an almost parodical lack of surprises: You’ve seen every abandoned village, sacked castle and anachronistic laboratory before, with the more striking imagery suggested by the game’s plague of tainted cherry blossoms all but ignored until the final stage. [Apr 2006, p.80]
60
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60
Jake K. gave it a4: Anson G. gave it a9: David S. gave it an8: Bear H. gave it a9: Matt gave it a9: |
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