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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: (Also known as "Biohazard Outbreak") Now It Gets Personal... You are one of eight biological disaster survivors in the zombie-infested Raccoon City. Participate in cooperative and competitive missions to stop the biological effects unleashed by the Umbrella Corporation and ultimately stage your dramatic escape from a city engulfed in flames. Teamwork is key as you work in concert with your team-mates in order to survive. Trade items, unlock stages, solve puzzles and even save each other from zombie traps. Should you die in the process, your objective will change now you get to join the ranks of the zombies! And remember... Your best friend could end up your worst foe! [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
90
Weekly Famitsu
9 / 9 / 9 / 9 - 36 platinum [Vol 783]
89
86
86
80
80
80
80
80
78
76
IGN
Though shifting its focus to that of a collection game may have been a great way to extend its overall shelf life, it still should have been supported by a stronger storyline, better A.I. for NPCs in the offline mode, additional scenarios to participate in, and more streamlined load times without the need for a hard drive.
75
1UP
Not letting people in the same room communicate with each other while facing imminent death is neither scary nor internally consistent -- the scare would have come in if there had been some kind of communication system (either voice or keyboard) when it made sense to do so, and leave the player isolated when it didn't.
75
75
Playboy
Anyone who believes that fear is most intense when you're alone hasn't been dropped into a group of survivors fighting off flesh-eating zombies. [May 2004]
75
72
70
Cheat Code Central
While Outbreak's gameplay is innovative - online, team co-op play and the ability to turn into a zombie - there is absolutely nothing that stands out here at all thanks to one big fat missed opportunity: Communication.
70
70
70
PSM Magazine
In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]
70
67
67
Play Magazine
A lot of what you can do in this game - help the injured, trade items, interact more with the environment, use weapons in more unique ways, like boarding up doors with a nail gun - is more fantastic idea than really effective execution. [May 2004, p.50]
67
Computer Games Magazine
There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]
67
63
Electronic Gaming Monthly
The stiff difficulty, branching levels, and especially your severely limited inventory make cooperation among players essential, but the inexplicable lack of voice (or even keyboard) chat completely destroys all hope of real teamwork. [June 2004, p.100]
62
60
60
60
60
50
50
50
Edge Magazine
Aptly, Outbreak is an experiment gone wrong; it indicates the possibilities of an online horror title, but also that Resident Evil's traditional structure can't achieve them. [June 2004, p.102]
40
40
Nick M. gave it a9: Jeff A. gave it a0: Simon Says gave it a9: Emily C. gave it a9: AB gave it a0: Tony L. gave it a 5: Raul C. gave it an 8: |
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