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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Rez is fast-action shooter that takes you deep into the world's computer network. The "Project K" Network has recently been upgraded to handle the rapid expansion of the information age and the core, known as "Eden," holds the most advanced artificial intelligence the world has ever seen. Unfortunately, Eden cannot handle the ability to create her own thoughts and buckles under the pressure in an existential breakdown. She is lost deep inside the system, and you're the only one that can bring her back online, saving the world from utter chaos. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
Entertainment Weekly
You'll find yourself wrapped up in a visual and aural orgy sure to cause sensory conniptions. [29 Mar 2002, p.77]
90
90
Cheat Code Central
Rez is not so much a game as it is art.
90
90
Official U.S. Playstation Magazine
The Dual Shock 2 is kicking out vibes that will make you drop it if you don’t hold on tight. [Feb 2002, p.113]
90
Official Playstation 2 Magazine UK
Hypnotic stuff. [Jan 2007, p.106]
89
86
85
80
PSM Magazine
Perhaps the most stylish-looking game ever created. [Feb 2002, p.44]
80
GMR Magazine
A fairly standard shooter dressed as a visual and aural masterpiece. Sadly unappreciated by the vast majority of the gaming world. [Feb 2003, p.93]
80
Play Magazine
A minor masterpiece. [Feb 2002, p.57]
80
80
79
78
Electronic Gaming Monthly
It’s the first shooter I’ve played that’s demanded not just my reflexes, but also my intuition. A trip worth taking. [Feb 2002, p.156]
75
73
70
70
GamePen
Something that really bothered me was the fact that the player’s field of view is limited to about 150 degrees throughout the duration of the levels while the boss battles were in 360 degrees. That means that not only could you not move, you aren’t able to look behind you and shoot objects that have happened to pass by you.
70
70
70
66
Games Radar UK (Pre-2006)
Unfortunately, beyond the artifice of the attractive environments and sound design there hides the kind of on-rails gameplay that might've been the bollocks 10 years ago but simply seems naive today.
60
Game Informer
It lacks the cohesiveness and payoff of "Frequency," for example. Either way, the whole experience is a little too short. [Feb 2002, p.83]
60
50
Game Revolution
For some, Rez will be an incredibly creative experience that fuses art and game. It's got the look, it's got the style, and it's got the feel. Others will just see it as a plain shooter that is way too short. No cool enemies, no cool pick-ups - just a cursor and a shoot button that will save the world in one sitting.
Ivelin B. gave it a10: Joey M. gave it a0: Landon A. gave it a7: Arnold L. gave it a10: Alex B. gave it a10: Abbas J. gave it a10: Edwin K. gave it a 10: |
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