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How Metascores Are Calculated
47
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
(Known in Japan as "Ryu Ga Gotoku") In a society where respect and honor holds great importance, there is an even higher regard for these traits within the one organization that is most feared by all: the Yakuza. Kiryu Kazuma – a former rising star in the Yakuza who is rebuilding his life after serving a 10-year prison term for murder – suddenly finds himself caught in a spiraling underworld plot involving a mysterious girl known as Haruka and a missing $100 million. Kazuma must use his fists and his wits to stay alive as he unravels the complex web of truth and lies that surrounds the notorious Yakuza. Yakuza delivers a balance of action and adventure with its immersive storyline and stylish fighting mechanics created specifically for the game. Players can string together attack combinations to take out multiple enemies in sidewalk showdowns, while defending the Yakuza territory and reputation by picking up weapons to crush opponents. Kazuma can also "educate" delinquent debtors through visceral shakedowns by grabbing and smashing them against walls and tables, then delivering final skull-shattering blows when the Heat Gauge is maximized. With a customizable status gauge, players can increase strength, stamina, and skills through combat. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Play Magazine
A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]
94
GameBrink
Unlike 99% of games, in Ryu Ga Gotoku you play as a guy who is pretty much the coolest, most badass, most likeable character in the world. He's the ultra strong guy with a heart of gold; the suave guy whom everyone wants to be friends with. So following Kazuma through his adventure tends to be extremely satisfying since he's such a great character. [JPN Import]
94
91
90
88
85
85
85
Deeko
I still enjoyed this game, for the character development and good storyline kept things interesting. I enjoyed the battles too, though they could have used some variety. It's almost too linear in its presentation, which makes it feel like 95 percent of the game falls under the "beat the hell out of thugs and go from point A to point B" scenario. [JPN Import]
85
PSM Magazine
With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]
85
Games Master UK
It should have been slicker, but there's no denying the entertainment value on offer. [Oct 2006, p.76]
85
1UP
Yakuza is a wonderful foundation for a new fan-favorite series. And as an entry into the ever-growing criminal underground genre, Yakuza is a wholly unique, high-quality package that, while possessing as many flaws as it does triumphs, is a crime drama worth mentioning in the same breath as "The Godfather" (the movie, not the game).
85
84
Pelit (Finland)
A story-driven action game with an extremely dark atmosphere. The storyline is interesting, cutscenes are well made and the city is full of temptations. However, the battles are a bit too repetitive and the camera behaves strangely at times. [Sept 2006]
83
82
81
81
80
80
80
80
80
80
80
80
Official U.S. Playstation Magazine
A very glib way to describe Yakuza in terms of other games would be to say that it's "Shenmue" done right. [Oct. 2006, p.80]
80
games(TM)
Ultimately, Yakuza should be praised for overreaching, rather than criticized for what it doesn’t achieve. It’s rare to see a game so ambitious in terms of story and scope. [Oct 2006, p.112]
80
Edge Magazine
For some, Yakuza will feel dangerously dumb, due to its unrefined and relentless combat, but it's just as dangerous to risk overlooking its capacity to be fiercely capable and loveably playful in plenty of other ways, always aiming to provide captivating entertainment. [Oct 2006, p.84]
80
79
PSM3 Magazine UK
Some of the collision detection is a bit off and it doesn't have the big-budget heavyweight feel of "GTA," but it's an enjoyable, robust crime yarn. [Oct 2006, p.70]
79
Play UK
More "Final Fantasy" than "Grand Theft Auto," Yakuza doesn't do exactly what it says on the tin, foregoing the trappings of the sandbox in favour of the more linear nature of the RPG. [Issue 144, p.74]
79
77
Electronic Gaming Monthly
Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]
75
75
75
74
71
70
70
70
Official Playstation 2 Magazine UK
No threat to "GTA," but it's not meant to be. Instead it's an absorbing role-playing adventure with plenty to keep you busy. [Sept 2006, p.74]
68
68
67
60
G4 TV
If you're a sucker for Japanese gangster cinema, you'll likely be able to forgive Yakuza's many flaws long enough to get caught up in the riveting story line and cast of complex characters. But long before the end, you'll be sick of the repetitive combat that takes up far too much of Yakuza's gameplay time.
60
60
60
Game Informer
Please, someone put a hit out on this one before it commits more crimes against gaming. [Sept. 2006, p.93]
60
60
50
50
50
42
Andrew L. gave it an8: Mithyus gave it a10: Fawaz B. gave it a9: Devin gave it a10: Max T. gave it a9: efe buluc gave it a6: J*O Mack gave it a6: |
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