|
How Metascores Are Calculated
xx
Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Combining an atmospheric, psychological thriller narrative with stealthy exploration and intense shooter action, Second Sight gives players control of a character endowed with incredible psychic abilities. The game offers multiple approaches to completing levels either via stealth, dramatic gunplay, psychic powers or a combination of all three. The ability to psychically influence characters and remotely manipulate objects and individuals provides for a totally fresh gameplay dynamic. Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a U.S. medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment. Haunted by flashbacks, which are experienced as fully playable episodes within the game, and shocked by the discovery of his own psychic powers, the player takes Vattic on a search for his past and uncovers a fatal chain of events leading to a sinister conspiracy. As Vattic explores his present and past, the game weaves between these two different time periods, which run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present -- allowing a unique interaction between the player and the narrative of the game as Vattic's destiny is changed. [Codemasters]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
Play Magazine
Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
90
90
87
86
85
85
TotalPlayStation
Forced stealth quibbles and slightly iffy physics aside, Second Sight's offering of a decently complex story (or as complex as you're going to get for an 8-10 hour action game) with a couple of twists and a silky smooth, high-budget presentation is one of the best Free Radical has pulled off to date.
85
84
IC-Games
84
84
83
Game Over Online
While its engine handles combat well enough, the targeting crosshair was not made for human eyes. It'll lock onto somebody's chest effectively enough, but it's got a sense of humor. You'll often aim at a crate or barrel when you really want to be aiming at the chest of the guy who just stormed into the room.
81
81
80
PSM Magazine
In short, this is a surprising little gem. [Nov 2004, p.90]
80
80
Official Playstation 2 Magazine UK
Slick thriller touched with psychic powers from the 'Splitters boys. [Jan 2007, p.106]
80
Official U.S. Playstation Magazine
If you're looking for a finely crafted, thought-provoking story to go with your psychic phenomena, look no further than Second Sight. [Nov 2004, p.128]
80
80
80
80
80
80
80
79
78
75
75
75
75
74
70
70
70
70
70
70
70
GMR Magazine
The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]
70
70
65
Electronic Gaming Monthly
Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
65
60
games(TM)
Second Sight’s fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It’s a shame, then, that these minor good points seem to be offset by the game’s failings in several more important areas. [Oct 2004, p.110]
60
60
50
Game Revolution
It’s almost unfortunate that the first couple hours of Second Sight are really good. You won’t care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.
Trevor O. gave it a10: Jeff S. gave it a9: Keith L. gave it a1: M. Black gave it a9: The Right Honorable Sir Graham Kristopher Miles gave it a 10: Leanne H. gave it a 7: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: iPhone 3G | Fantasy Football | Moneywatch | Antivirus Software | Recipes | E3 2009
About CBS Interactive | Jobs | Advertise
© 2009 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use