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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
The story begins as Johnny Garland, a young, 16-year old detective who lost his father, sister and his memory in an accident, accepts an investigation to track down a criminal suspect who escaped from custody. As he closes in on the suspect, Johnny witnesses a supernatural occurrence - a huge monster appears from a green light known as the "window" and swallows up the criminal. Apparently, a series of horrific incidents similar to this have been plaguing the cities across the nation. Johnny's female counterpart is 21-year-old bounty hunter Shania, a Native American who is searching for these mysterious windows and determined to fight them using her spiritual powers. Together, they travel around the states and are joined by other characters.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
95
eToychest
Shadow Hearts has proven itself to be one of the most rewarding and polished series of RPGs in years, if not ever. In this vein, From the New World continues this tradition, with entertaining characters, a lengthy quest, a healthy does of character-specific side-missions, wonderful dialog, and more than a few chuckles along the way.
90
90
88
Game Informer
Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
87
85
85
84
83
83
Siliconera
It’s also lacking the presence of Yuri, who was one of the coolest RPG protagonists in recent memory. But if you let yourself free of any previous conceptions - and can forgive some uneven storytelling - you’ll find From the New World to be one of the most unique, engrossing, and well designed RPGs of this generation.
82
82
Gamers' Temple
The game does have a few issues, the first being with the story (putting aside its bizarre nature). The game is in love with side quests, many of which do not really seem to tie in too much with the main storyline. The continuity of the narrative suffers as a result of your constant sidetracking followed by trying to remember where you were in the goofy main storyline.
82
80
80
80
80
PSM Magazine
The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
80
80
Games Master UK
It won't wow you, but the unique combat and lively characters make it a worthy RPG. [June 2007, p.68]
80
Official Playstation 2 Magazine UK
Looks outdated, but is challenging, cheeky and charming. The combat and sidequests will keep you entertained for ages. [June 2007, p.86]
80
79
PSM2 Magazine UK
From The New World will have to fight for attention in a time when we're spoiled with quality RPGs, but that doesn't detract from how fun it is. Good stuff. [June 2006, p.50]
78
78
75
Electronic Gaming Monthly
Relatively short for an RPG - just around 25 hours - but the sheer character and locale variety make up for it. [Apr 2006, p.102]
70
70
Official U.S. Playstation Magazine
After low sales killed Midway's interest in the series, it was unknown if "Shadow Hearts" would continue in the U.S.--but Xseed has picked up the torch, and, on balance, it's clear that the company has made a good move. [Mar 2006, p.88]
70
70
70
Playstation Official Magazine UK
A splendid adventure, but it's also one that never steps out of the comfort zone. [Aug 2007, p.112]
67
Gaming Age
The battle system is entertaining, and the emphasis on the Judgment Ring ensures that things never get too monotonous. But despite being filled with loads of quirky characters and scenarios, the overall plot doesn't come together like one would hope, and the frustrations of a high encounter rate and unclear design don’t help to rectify the situation.
67
65
65
Play Magazine
Our eyes have been spoiled by the Playstation 3 and recent Playstation 2 games so there was just no way we could put up with the tiny screens and horrible visuals. [Issue#153, p.83]
60
Computer Games Magazine
Instead, it's a competent but ultimately trivial experience that's only memorable as the weird RPG with Al Capone in it. [Jun 2006, p.92]
60
GameCritics
I'm very sad to see that the developers have lost the magic that the first Shadow Hearts had. It's clear that they've nailed the technical half of the formula (and have had it down for a while now), but half a game is still half a game— I would have preferred that they spend less time tweaking something that wasn't broken and instead focus on the intellectual side.
60
games(TM)
Even though you might feel short-changed by this visually basic follow-up, charm and adventurous character design count for more than you might think. [June 2006, p.128]
60
60
Edge Magazine
You’d need to have a cold heart indeed not to enjoy a game where you get to see a giant cat using Drunken Master kung fu to break Al Capone out of Alcatraz. [June 2007, p.91]
Tanvir gave it a9: Naomi C gave it a7: Pascal B. gave it a9: Lily B. gave it a10: Joe H. gave it a10: Jose C. gave it a9: |
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