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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
(Also known as "Shin Megami Tensei: Lucifer's Call") Shin Megami Tensei: Nocturne is actually the third game in the series, which first appeared on the Super Famicom. Remakes of the first two titles were recently released in Japan for the PlayStation and Game Boy Advance. While Nocturne continues the series' tradition of a modern-day post-apocalyptic setting, demonic overtones and mature themes, the PlayStation 2 version brings it into the next-generation of gaming with mind-blowing graphics and refinement of the gameplay system. Set in post-apocalyptic Tokyo, the game begins as nearly the entire population of the world is annihilated by a global catastrophe called the Conception. Now, the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces and shape the world to come... or destroy it. Yesterdays foe is todays ally. Persuade over 100 different demons to join your party. Some demons may evolve into new forms on their own or fuse them to form even more powerful demons. Customize your character with Magatama, living parasites that grant the host demonic powers! Depending on the choices you make, you'll follow one of several ideologies which will ultimately determine the fate of the entire world! Special guest appearance by Dante, from Capcom's Devil May Cry series. Will he become your most feared enemy or your greatest ally? Over 50 hours of gameplay! [Atlus Software]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
G4 TV
Behind the cool art and bizarre story is a fun, addictive and challenging RPG with great gameplay systems and a lot more variety and choice than most of today’s, cinema-heavy RPGs. Games rarely stray this far off the beaten path and actually work out so well, making Shin Megami Tensei: Nocturne a must for the adventurous RPG fan.
95
eToychest
What I love about Nocturne is that the game forces you to play intelligently all throughout. At no point do you feel as if you are taking a backseat to the story or the occurrences on-screen. Absent-mindedly progressing through every battle will bring you straight to the Game Over screen. You have to strategize to be able to get through the game.
92
92
91
90
90
90
90
90
90
Official U.S. Playstation Magazine
The game constantly kicked my ass, but the content is so good that it just motivated me to try harder. [Nov 2004, p.122]
90
89
89
87
87
Pelit (Finland)
An entertaining and highly atmospheric, although at times extremely challenging, RPG. The interesting storyline and deep gameplay make it one of the best RPG titles on PS2 this year. [Sept. 05]
86
86
86
85
85
Electronic Gaming Monthly
Nocturne is flat-out stunning - to my mind, it's one of the most distinctive-looking games of the generation. [Dec 2004, p.161]
85
85
85
85
81
80
Eurogamer
On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
80
80
80
80
80
GMR Magazine
The design is impeccable and completely distinctive. Though the gameplay can be conventional, there's not chance you've ever played a game quite like Nocturne. You should. It's a stunning, mature fantasy. [Nov 2004, p.114]
75
PSM Magazine
It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
75
Play Magazine
Strikes just the right chords for creepy gameplay, plus the inclusion of Dante is definitely cool. [Oct 2004, p.75]
75
Game Informer
Nocturne has truly slick and innovative concepts, but you've got to wade ankle-deep through some garbage before you can experience them. [Nov 2004, p.154]
75
70
games(TM)
The new features ensure an involving - not to mention time-consuming - experience and the darker, more mature theme is a welcome change from the Technicolor characters that most games in the genre spew forth. [Aug 2005, p.102]
70
Edge Magazine
It’s an introspective RPG not just in theme, but in the outlay of time and thought it asks of the player to make sense of what’s otherwise a cosmetically unfair challenge. It’s a work of art, but one on such a dauntingly high pillar that only the most dedicated will appreciate it to the full. [Christmas 2004, p.87]
70
70
60
Pelaaja (Finland)
Because of the game’s slowly advancing but interesting storyline, creative visuals and fun combat, you try to forgive the incredibly unfair difficulty curve. [July 2005, p.67]
Cassie B. gave it a9: Lazlo gave it a10: Exors1st Walker gave it an8: Scott V. gave it a10: Ben V. gave it a10: David O. gave it an8: Samantha A. gave it a 10: |
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