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How Metascores Are Calculated
47
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
GAMES: Taking the series in a new direction, apprehension and fear immediately run high when the new main character, Henry Townshend, finds himself trapped in his own cursed apartment. Only by exploring mysterious portals leading to disturbing alternate worlds will Henry begin to uncover clues as to why he is trapped. However, in true Silent Hill fashion, mysterious new characters, horrendous creatures, and the undead will use any means necessary to impede his progress. A tense atmosphere and grotesque enemies will get the player's heart thumping as Silent Hill 4 delivers a gameplay experience that fans and newcomers will never forget. Using state of the art technology, the development team has effectively created bone-chilling effects to add to the game's creepy atmosphere. Players will be able to see changes in environments over time, as the alternate world seeps into reality. In addition, Silent Hill 4 shifts between the first and third-person perspective, which is a first for the series. Beautifully detailed environments, a haunting soundtrack and the game's trademark psychological horror complete Silent Hill 4's overall fear factor as players travel between the room and their worst nightmare. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 94
91
90
Official U.S. Playstation Magazine
Another deliriously creepy adventure. [Oct 2004, p.90]
90
89
87
86
85
85
83
Weekly Famitsu
9 / 8 / 8 / 8 - 33 gold [Vol 810; 25 June 2004]
81
80
80
80
PSM Magazine
This focus on combat isn't always helped by the game's dodgy targeting and suspect collision detection... An uneven, but satisfying, psycho romp for series fans. [Oct 2004, p.30]
80
80
80
80
80
80
80
80
80
80
Cheat Code Central
Konami succeeds in creeping us out, but due to substantial alterations to the gameplay, you might be more frustrated than freaked by the time you reach one of SH4's four endings.
79
75
75
75
Play Magazine
Not since the original "Silent Hill" have I been this chilled by a game. [Sept 2004, p.69]
75
Electronic Gaming Monthly
It also introduces a cerebral angle to a genre that's left little to the imagination and makes it all the more unnerving as the hell on the other side of the hole in your wall closes in. [Oct 2004, p.96]
74
74
74
74
74
73
71
70
70
70
eToychest
A great concept and great technical achievement marred by a poor execution. Its just not as creepy, scary, or thought provoking as previous entries in the series and the game-play itself is boring even when measured against the fact that the horror genre itself is really based on creepy atmosphere and scares and tight game-play execution tends to be an afterthought.
70
GMR Magazine
Clumsy combat and woeful repetition will try your patience. [Oct 2004, p.118]
70
65
60
games(TM)
Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
60
Edge Magazine
Look at it one way, and it's a choking journey with unprecedented attention to unease and psychological horror, a game framed with unparalleled sophistication. From another angle, it's just a clunky PSone throwback, with all the design wit of a dodo. [Aug 2004, p.92]
60
60
60
50
50
P G gave it a7: Mister N. gave it an8: Drunken Master gave it a6: Brett D. gave it a10: Palli N. gave it a 0: Blood Emperor gave it a 9: Mister Toups gave it a 9: |
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