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How Metascores Are Calculated
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Stars indicate the most critically-acclaimed games. |
GAMES: Incorporating a creative new approach to team play, Sly and his crew work together to plan and pull off a series of big heists. With an enhanced move set, including pick-pocketing, vent crawls, rooftop chases, and stealth attacks, and a team of unique playable characters, Sly 2: Band of Thieves delivers a true thieving experience as players explore the open environments and must think on their feet to survive. Sly 2: Band of Thieves breaks the rules of convention and truly immerses players into a world with no laws or boundaries. Sly and his crew are back! Say goodbye to the Brat Pack as you know it because there's a new Raccoon Pack in town that is raring to go. Word is out that Interpol has excavated the robotic remains of Clockwerk -- Sly's nemesis and sworn enemy of the Cooper clan. Sly and his gang discover the parts of Clockwerk are missing, and embark on a quest to ensure Clockwerk is never reassembled. The journey takes Sly and his crew to the far reaches of the globe, and along the way experience a plot full of deceit, surprising twists, and an exciting romantic triangle that will leave you wanting more. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Official U.S. Playstation Magazine
Being able to play as all three members further fleshes out the mission variety - I couldn't tell you the last time I've had so much unadulterated fun playing a game. [Nov 2004, p.126]
100
Computer Games Magazine
It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
100
Cheat Code Central
It's not a mere continuation, it's a reincarnation. If you liked the first one, you'll drool all over yourself while playing this one.
100
100
100
98
95
95
94
93
93
93
92
92
92
91
91
Play Magazine
The art direction, cinemas, sound design and control schemes are masterful, and the levels never stop giving. [Oct 2004, p.76]
91
91
90
90
90
90
90
90
90
90
GMR Magazine
The graphics are beautiful, the characters original, the story entertaining, and the control dead-on. [Nov 2004, p.128]
90
90
90
90
GameCritics
One of the stated goals of the developers was to immerse the player, allowing her to experience the sense of satisfaction of pulling off an intricate heist, tangoing with the law or paragliding across a Prague estate while remaining dapper and collected. In this I think Sucker Punch definitely delivered.
90
89
89
88
88
Electronic Gaming Monthly
The quality of the raccoon's second release is staggering, setting the bar awfully high for his jumpy brethren. [Nov 2004, p.142]
87
86
85
85
85
PSM Magazine
Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]
84
83
83
83
82
RealGamer
The great thing about Sly 2 is that it never seems to get boring, you are always pushing ahead to unravel more of the story and to get that little bit further to the end (which incidentally is a long, long way from the start!) and with the free roaming environments, great controls and unique, switch-able characters.
81
80
80
80
80
80
80
80
80
76
TotalGames.net
70
70
70
60
Edge Magazine
Over-dependence on legwork over the bulk of each world robs the game of its sparkle, making it feel more work-ethic sweatshop than well-paced sweetshop. [Dec 2005, p.111]
Carlos L. gave it a10: Danny M. gave it a9: John B. gave it a 9: Lockne O. gave it a 9: Sven A. gave it a 10: Jwana M. gave it a 10: Igor S. gave it a 10: |
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