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How Metascores Are Calculated
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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
Sly Cooper was born into the world's greatest thieving family. On his eighth birthday, Sly is presented with the "Thievius Raccoonus," an ancient thieving instruction guide passed down through his family for generations. Later that evening, a gang of ruthless villains break into his harmonious home to steal the valuable heirloom. As Sly watches in terror, the intruders overpower his father and split the "Thievius Raccoonus" into pieces, which they divide between themselves. Ten years later, Sly is out to steal the "Thievius Raccoonus" back and reclaim what is rightfully his. He enlists the help of his gadget genius pal, Bentley, and his big eager friend Murray, and the trio embark on a quest to help Sly prove he is the world's greatest thief and to restore honor to his family's name. [Sucker Punch]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
GameNow
It's got some of the best visuals I've ever seen on the PS2. [Nov 2002, p.62]
100
Official U.S. Playstation Magazine
The pacing and structure of the game means that the process of achieving goals and being rewarded is sufficiently frequent that you always feel like you're doing something new. [Nov 2002, p.182]
100
96
93
93
Game Informer
A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
92
92
91
Entertainment Weekly
Sure, Sly is indebted to a certain Mario, but the adventure genre is far from spent, and Sly's guaranteed to steal a few gaming hours, if not an entire weekend. [20 Sept 2002]
91
91
91
91
90
90
90
Play Magazine
It's got style. In fact, presentation-wise, you'll not find a better action game...anywhere. [Nov 2002, p.58]
88
87
85
85
83
Electronic Gaming Monthly
Easily the best platformer on the PS2. [Nov 2002, p.288, Chris]
83
80
PSM Magazine
From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]
80
80
80
80
80
80
80
80
GMR Magazine
A solid platformer with a unique aesthetic and animations. Lacks a little in the challenge department; a little on the short side, too. [Feb 2003, p.93]
78
75
75
70
Antonio V. gave it a10: Carlos L. gave it an8: Stephan K. gave it a0: Joseph gave it a 10: Sam gave it a 9: Henri W. gave it a 9: Ryan M. gave it a 10: |
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