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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
In Sonic's most exciting adventure yet, you maneuver a team of three Sonic characters through massive levels to overcome the ultimate evil! You guessed it, Dr. Eggman is on the loose once again, but this time he'll have to take on three powerful characters at once! Whether he's trying to outrun Sonic, or dodge Knuckles punches, he'll have plenty to contend with. All twelve characters have unique strengths that you'll take full advantage of to get your team through the course at full speed. Whether you choose Team Sonic, Team Dark, Team Rose, or Team Chaotix, you'll be off on a wild journey filled with challenging missions unique to each team. In this groundbreaking title that brings the Sonic series to PlayStation 2 and Xbox for the first time, Sonic Heroes marks the next evolution in Sonic's gaming career. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
78
Weekly Famitsu
8 / 8 / 8 / 7 - 31 silver [Vol 786]
78
75
73
71
TotalGames.net
70
70
PSM Magazine
A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]
70
70
70
69
69
68
68
Worth Playing
Picture a Sonic game that struggles to go at 30 frames per second, in an age where even the Dreamcast didn't do Sonic that injustice. Sometimes it's like playing a slideshow on fast-forward. It's impossible to be precise with one's movements, or sometimes to even see where the characters are going. Not fun at all.
67
Computer Games Magazine
The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]
67
Cinescape
The concept is well and good, and works well except for the fact that you still must slow down to use Knuckles and Tails (or the equivalent member in one of the three other teams in the game). These are the moments that the game truly lags, and once again the shoddy camera has come back to once again make the game a pain.
67
Electronic Gaming Monthly
As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera. [Feb 2004, p.108]
62
60
EuroGamer
The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
60
60
58
Play Magazine
At 30fps on PS2, it's not as great, but still good. [Mar 2004, p.59]
50
Edge Magazine
Rarely does dying feel like the player's fault and, in typical "Sonic Adventure" fashion, the best bits are when you find that the majority of control has been taken away from you, and you're flung around the world at escape velocity. [Mar 2004, p.105]
50
45
40
Official U.S. Playstation Magazine
A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
Renegade 89 gave it a3: Marcel W. gave it an 8: Kenny E. gave it a 10: Steven gave it a 10: Chris L. gave it a 10: |
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