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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Soul Calibur III offers players unprecedented variety in gameplay modes and fighting styles. Gamers can guide the fate of their favorite character in the narrative Tales of Souls Mode, play head-to-head with a friend in Vs. Mode, create their own custom fighters in Character Creation Mode, battle as their custom fighter in a real-time simulation in Chronicles of the Sword Mode, engage in unique and original battles in Soul Arena Mode and even recount the history of the franchise in Museum Mode. Also, the addition of three new characters to the existing family of classic warriors gives Soul Calibur III a collection of more than 25 playable characters, each with their own unique fighting style. New characters Zasalamel, Tira and Setsuka will engage in combat within all-new stages, further enhancing the game's unmatched epic scope and trademark weapons-based fighting engine. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
PSM Magazine
Simply the best fighting game on PS2, even topping our beloved Virtua Fighter 4 Evolution. [Holiday 2005, p.74]
97
93
93
Game Chronicles
93
92
92
Pelit (Finland)
A beautiful, balanced and technically solid beat 'em up. The character editor and the light strategy elements are nice additions. Too bad the game does not save versus statistics. [Dec 2005]
92
90
90
1UP
Playing a new Soul Calibur is like embarking on a two year (or however long it takes Namco to release the next game) journey into personal mastery, constantly pushing yourself and your friends to become better players. That's the mark of a transcendent fighting game, and Soul Calibur III has the makings of a classic.
90
90
90
90
90
Game Informer
The combat is just as fast and smooth as we fanboys demand. [Dec 2005, p.170]
90
90
Play Magazine
Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]
90
90
90
90
90
90
Computer Games Magazine
The last great fighting game of this generation. [Jan 2006, p.92]
90
90
Official Playstation 2 Magazine UK
Calibur makes every other fighting game feel outmoded. Only our reservations over the new strategy element prevent a perfect score. [Dec 2005, p.114]
89
88
85
Game Over Online
Everything in this game is just right (even the weak single-player modes are forgivable), but the absence of multiplayer and no arcade version is not; and as a result, I don't see this game surviving on the market for any decent amount of time, even though I love it and it will have its rightful place along Soul Calibur 1 and 2 on my shelf.
85
85
85
netjak
And while I'm tempted to tell you that Link is unlockable deep within the game, he isn't. I know, you're sad, I'm sad, we're all sad. And sorry, still no nude codes for Ivy or the rest of the female cast. Freakin' perverts; go back to the Gamefaqs boards. Tira's practically a nude code herself, anyway.
83
82
80
80
80
80
Edge Magazine
You need a decent stick (or a god among pads) to facilitate the split-second Just Impacts, Ukemis and sidesteps that consistent victory demands. This, more than the abundant content is the game's defining improvement - one to snap you out of the sleepwalk by which most Namco fighters are conquered in singleplayer. [Christmas 2005, p.103]
80
80
80
EuroGamer
The beefed-up single-player content is worth the asking price on its own, it's still a fantastic multiplayer game (that's maybe not as perfectly balanced as it once was), and yes, it's shame there's no online play, but that's no excuse to pass up on a hugely enjoyable, addictive, rewarding title that'll last months.
80
games(TM)
For many, the new modes won’t be enough to call for another purchase; as a standalone package however, Soul Calibur III offers more than could ever be asked of a fighting game. [Christmas 2005, p.96]
78
75
75
70
70
70
67
Johnny R. gave it a10: Pat W. gave it an8: Bryan M. gave it a4: Jonny gave it a9: CJ gave it a9: Alex C. gave it a10: Sam gave it a9: |
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