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How Metascores Are Calculated
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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
FILM: GAMES: Based on the big screen sequel to the original "Spider-Man" with Tobey Maguire and Kirsten Dunst, Spider-Man 2 features a new bad guy, Dr. Otto Octavius, who becomes grafted to a set of four mechanical arms which he can use to amazing effect... as a "mad scientist" some call "Doctor Octopus" or "Doc Ock." Can Spidey avoid getting clobbered by two of Doc Ock's metallic appendages while avoiding the other two? The gameplay of this sequel, unlike that of the straightforward, mostly linear original, lends itself much more to the sense of freedom and exploration made popular with "Grand Theft Auto III."
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Cinescape
95
93
92
91
91
Gaming Age
90
90
90
90
90
90
88
88
88
87
86
86
85
85
85
85
84
83
Play Magazine
If the name of the game is immersion, fun and a connection with the environment, Spidey wins the prize in my book. [Aug 2004, p.52]
80
80
GMR Magazine
Hand-to-hand combat, especially against a large group of thugs, is clunky at best and irritating at worst. [Sept 2004, p.79]
80
PSM Magazine
Although the more mundane tasks get tiring by the end, the boss battle rock, and the joy of simply cruising from building to building is a thrill no gamer should miss. [Sept 2004, p.25]
80
80
80
80
80
80
Total Video Games
79
TotalGames.net
Just as Spider-Man has to struggle with the burden of trying to live a normal life as Peter Parker, Spider-Man 2 struggles to find balance between the open ended gameplay of titles such as GTA it has so obviously been influenced by and platform games of old and their out-moded approach to boss fights.
75
Console Gameworld
75
75
75
73
PSX Extreme
Just recreating the city and getting the web slinging right is impressive on its own, but they aren’t enough to keep the game from getting stale too quickly. The game can be beaten in less than ten hours, and while that’s only 50% if you haven’t gotten all the bonus hidden stuff, there’s not really anything interesting enough to entice you to keep playing.
72
70
70
Official U.S. Playstation Magazine
Even though the battles may occur in the same settings as the ones in the movie, they lack not only the coolness, but also the soul. [Sept 2004, p.86]
70
Electronic Gaming Monthly
I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]
70
70
60
Edge Magazine
Spider-Man 2 presents players with a city ripe for action and exploration, but once you swing down out of the clouds and take a closer look at the grubby streets and roads strewn with vehicles, you'll find little to pique your interest. [Sept 2004, p.100]
60
games(TM)
Spider-Man 2 emerges as not only a movie licence that eschews the ‘fast-buck’ approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
60
60
Caio C. gave it a5: Tony B. gave it a5: Sam gave it a9: Ashlee P. gave it a10: WigE gave it a10: Jigganis Zig gave it a 9: Ben B. gave it a 5: |
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