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How Metascores Are Calculated
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Are You Smarter Than a 5th Grader? Make the Grade
Stars indicate the most critically-acclaimed games. |
Spy Fiction is an action-stealth game combining exciting espionage action with a thrilling story line. Assume the identity of others and steal identifying characteristics like voice and appearance. Play action-oriented mini-games such as parachuting and rappelling. Use new gadgets like the optical camouflage transparent suit, spider grips and more. 3rd Person Action-Stealth game introducing the ability to steal identities and assume the appearance, voice and other characteristics of enemies. Seamless combination of stealth, action, puzzles & mini-games such as parachuting and rappelling. Host of new gadgets like the 3DA cam, spider grips, remote mini cams, patch grenades and more allow for novel ways to avoid detection. Intriguing storyline drawn from genre-defining espionage films. Interior and exterior stages, with settings from around the world ranging from classic spy film locales to modern day hot-spots of conflict. 2 playable characters, with multiple endings and story paths, secret missions and unlockable skins. [Sammy Studios]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 84
82
80
75
Play Magazine
Spy Fiction is meant to be fun rather than realistic, but there's a line between playful and head-scratchingly ridiculous. Oh well, at least the flashback aspect of the story works. [Sept 2004, p.64]
75
75
Game Informer
Despite its flaws, Spy Fiction does deliver enough "wow moments" and inventive set pieces to make up for the too-frequent bouts of tedium or spotty AI. [Oct 2004, p.132]
73
72
70
Weekly Famitsu
7 / 7 / 7 / 7 - 28 [Vol 785]
70
70
Cheat Code Central
Not only will the story compel you but you'll never tire of the gameplay as there is always something new and exciting around the next corner not to mention interesting weapons and gadgets to use.
68
66
65
65
64
62
60
60
60
60
60
PSM Magazine
It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]
60
57
DailyGame
50
50
50
45
Electronic Gaming Monthly
The game deteriorates into a sloppy mess of nonsensical objectives, oh-so-awkward moments, and guards as brainy as microbes. [Oct 2004, p.110]
42
40
GMR Magazine
Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]
40
Official U.S. Playstation Magazine
A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]
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