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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
GAMES: Embark on the ultimate adventure and conquer the mountain with SSX 3. Life begins at the summit where a wide-open mountain awaits you -- board it, explore it, and beat it. Featuring all-new freestyle events and race courses, jaw-dropping tricks, and a cast of cool, customizable characters, SSX 3 is yours to conquer. Redefine the boundaries what you do and what you earn, and go anywhere gravity takes you with SSX 3! [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
PSM Magazine
A whole lotta game. And trust us: earning 100% completion (and thus "owning" the mountain) is one of the most rewarding feelings in modern gaming history. [Dec 2003, p.36]
100
100
Playboy
While other snowboarding games run out of steam mid-shred, the SSX series continues to gain momentum. [Dec 2003, p.44]
100
100
100
100
Entertainment Weekly
All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20]
100
100
100
Official U.S. Playstation Magazine
Aside from the cultural tweaks, the other major improvement here is in the scale of the game. The mountain you're competing on is huge, and the better you get, the more of it you get to see. In places, it's downright beautiful. [Nov 2003, p.134]
98
97
TotalPlayStation
96
95
95
95
95
Game Informer
I can't even begin to describe how addictive the gameplay has become. I actually found myself bouncing around in my chair and holding my breath when I would try to throw one more rotation into a trick. [Nov 2003, p.134]
95
94
94
94
93
91
91
Play Magazine
It's a game that's just incredible fun, mixing in all sorts of gaming ideas with the thrill of the real sport, painting a final touch of extreme excess and color for scintillating effect. [Nov 2003, p.86]
90
90
90
90
GMR Magazine
The control is sublime, the camera is perfectly placed. The vaunted variety of snow-types is no gimmick either - it's an incredibly palpable, almost physical, experience. [Nov 2003, p.71]
90
90
90
Official Playstation 2 Magazine UK
Super-long, fast races make this an essential PS2 purchase. [Jan 2007, p.106]
88
80
80
80
Edge Magazine
The biggest addition is the inclusion of collectables from each course, which provides a great incentive to exploring in Freeride mode, and brings a touch of Amped's atmosphere to a game that was all about the rush. [Dec 2003, p.106]
70
games(TM)
Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
Dan A gave it a10: Adam gave it a10: Taiwo O. gave it a10: John B. gave it a10: Steve W. gave it a 9: Vinnie H. gave it a 10: Ed V. gave it a 9: |
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