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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
The first PlayStation 2 installment in the acclaimed science fiction RPG series, the Director's Cut version is considered to be the culmination of the developers true vision. STAR OCEAN was originally released with two versions in Japan. The development time was extended for the North American release in order to incorporate the extra features of the Director's Cut, the only stateside release of the title. STAR OCEAN builds on the first-rate concepts of earlier games in the series and leverages the technological capabilities of the PlayStation 2 to surpass them. In addition, the larger data capacity of the Directors Cut allows for multiple added extras providing the most complete game package possible. Incorporating the new features with gorgeous, extended cinematic sequences and an unparalleled real-time battle system, including a new VS. mode, STAR OCEAN is sure to attract a new group of admirers and thrill the longtime fans of the series. STAR OCEAN's protagonist, Fayt Leingod brings his family and childhood friend, Sophia Esteed to the Federation-managed resort planet Hyda for a long-deserved vacation. Their dreamy holiday turns into a nightmare when Hyda is attacked by an unknown space military. In the heat of the attack, Fayt is separated from Sophia and his family and begins an emotional quest into the unknown to find his loved ones. [Square Enix]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 94
93
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92
Gaming Target
It's literally an achievement worth every penny. There's an abundance of strategic flavor in the battles, well articulated graphical feats, an apt cementing in sounds, and a nice collection of extras for the truest of role-playing fans -- deep enough to go overboard with more than 80 hours of gameplay.
91
90
90
TotalPlayStation
The storyline does an amazing job of slowly expanding in scope (though it does bog down a bit in the middle of the game, most of the stuff it trudges through stays relevant well after the scope of the game has outgrown the smaller conflict), and the twists will absolutely knock you on your ass, while battles are fast, interesting and offer a nicely customizable way to trudge through the grind of leveling up all your characters.
90
Cheat Code Central
Due to the variety, the solid gameplay, the interesting story and the sheer length of this game, RPG fans shouldn't hesitate to purchase Till the End of Time. It's a great value.
90
90
89
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86
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84
netjak
A blast for most of the first disc, and then quickly tapered off as the game pulled a "Xenogears," Disc 2 and turned into a movie with button presses. It’s not quite as bad as Xenogears, but still, when you have a story and dialogue that isn’t exactly going to knock your socks off, gameplay is what saves your game’s proverbial bacon.
84
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80
Official U.S. Playstation Magazine
At first, this combat exhilarates, but A.I. flaws appear soon enough...Fighting also gets frustratingly hard, which annoyingly necessitates battles solely for leveling up. [Sept 2004, p.91]
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75
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75
Play Magazine
Personally, I found the game laborious by design but so engaging of character that I couldn't put it down, although, admittedly, I'm not absorbing the half of it. [Sept 2004, p.66]
75
PSM Magazine
The type of game that'll bless those patient players who persevere. [Dec 2004, p.84]
74
72
Electronic Gaming Monthly
Storywise, if developer Tri-Ace had slimmed down the boring, medieval planet section (which hogs about 70 percent of the game) and fast-tracked you to the crazy head trip that is the fourth dimension, Time could have been an awesome, shorter RPG. Instead, it's merely a solid, loooooong game. [Oct 2004, p.104]
70
70
GMR Magazine
A truly attractive game that sometimes even manages to better its competition, but the gameplay is just too riddled with holes for comfort. [Sept 2004, p.91]
70
games(TM)
The highlight is undoubtedly Motoi Sakuraba’s wonderful score, ranging from memorable, up-tempo tunes to serene orchestral numbers with just about everything you could ask for in between... But it’s the fundamentals that keep us coming back to Star Ocean night after increasingly late night. [Nov 2004, p.104]
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50
Jim the Two gave it a9: Demon S. gave it a10: Ramzacloud gave it a10: Steve W. gave it a10: Ward gave it a5: Sora09 gave it a10: Protomark gave it a9: |
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