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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Tales of Legendia is an epic tale of love and heroism that explores the ties that bind us all. Senel Coolidge, a young expert of the special skill called “eres,” was drifting in the misty ocean on a small boat with his younger sister Shirley. As food ran out and their strength deteriorated, an island suddenly burst through the mist and approached the boat with astonishing speed. The boat was engulfed by wild waves as Senel tried to steer it. When they woke up on the shore, they realized it was not an ordinary island, but actually the deck of the mysterious giant ship called Legacy. Have they stumbled upon an unknown civilization, or is the Legacy a relic of something long past? The 'Tales' series has been thrilling RPG fans around the world for nearly a decade. While it follows a traditional RPG format, the series is set apart by its slick presentation and art, real-time interactive battle system and clever level designs and puzzles. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
90
Play Magazine
With so many RPG’s vying for those last few PS2 dollars, Namco sought to make theirs stick out like a troll at an elves’ convention and so they’ve reached deep into their bag of tricks to present something truly original, while sticking to the genre’s time-honored covenants and their decidedly storybook-meets-manga design etiquette. [Jan 2006]
89
86
85
eToychest
Despite its flaws with pacing and the emphasis on role-playing clichés, Tales of Legendia is a very enjoyable game. The disappointment here stems largely from the fact that many fans hold the Tales series to a relatively high standard and expect a certain consistent level of quality across all facets of the experience.
83
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80
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77
75
1UP
75
PSM Magazine
A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]
75
75
74
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73
Game Informer
It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]
71
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70
GamerNode
The storyline is the main attraction here, with more character and plot development than you've seen since Final Fantasy X. However, the less-than-superior battle system, quirky music score, bad voice acting, and simplistic fighting action may bring the enjoyment level of Tales of Lengendia, for some, down to a more pedestrian level.
69
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60
Electronic Gaming Monthly
It doesn't take an old-school purist to realize that this game just hasn't translated well to 3D. [Mar 2006, p.105]
50
50
Edge Magazine
Tales’ traditionally creative dungeon design comes to the rescue, giving each chapter a genuine sense of adventure as you anticipate what organic shimmers or high-tech gloss might be in store. [Apr 2006, p.90]
Gamerblue gave it a9: Chris C. gave it a7: Scott V. gave it a7: Nick H. gave it a3: Eugene M. gave it a10: Bumble gave it a9: |
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