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How Metascores Are Calculated
77
Arcana Heart
Stars indicate the most critically-acclaimed games. |
Tekken 4 marks the return of Namco's premier fighting franchise. Tekken strikes back with new jaw-dropping graphics, game play mechanics, and fearsome fighters. Newcomers engage old favorites in interactive, multi-leveled arenas. New strategies in fighting are introduced with the addition of walls, terrain effects, position changes, and enhanced side-stepping. Expanded game modes such as Training, Team Battle and the new Tekken Force provide the player with a deeper game play experience. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 91
91
90
90
90
90
Game Informer
This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
87
85
85
85
80
80
80
PSM Magazine
It just seems that there's been little improvement to the overall fighting system and single-player experience. [Oct 2002, p.34]
71
70
70
Electronic Gaming Monthly
Feels stale and rehashed. In a lot of ways, this is pretty much the same game we've been playing since 1997, but without the refinement of "Tekken 3" or the added team complexity of "Tekken Tag Tournament." [Oct 2002, p.190]
70
Official U.S. Playstation Magazine
Maybe "VF4" spoiled things for us all, but there's no arguing that the bar was raised back in March, and Tekken 4 has failed to jump over it. [Oct 2002, p.144]
70
60
Play Magazine
The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]
60
50
GameNow
"VF4" puts it to shame. [Nov 2002, p.58]
wyls gave it an8: Anson G. gave it a10: Ed and April B. gave it a4: Alan J. gave it a0: Jon L. gave it a9: Alan S. gave it a9: Kikoy gave it a 10: |
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