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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
92
91
91
90
90
TotalPlayStation
Great controls (except for those stupid motorcycle parts), amazing graphics, a solid storyline and wonderful vocal performances add up to not only a reinvigoration of the series, but the best Tomb Raider game yet, and a worthy purchase for everyone, not just the fans of the series hoping for a real sequel.
90
Official U.S. Playstation Magazine
The most important thing is that Crystal has recaptured what made the first "Tomb Raider" so fun: climbing through tombs, discovering artifacts, and piecing the puzzle together to find the solution. Archaeology is finally cool again. [May 2006, p.84]
90
Games Radar (in-house)
Every second of this game screams skillful design and the result is a liberating game world that feels open and responsive. Nearly every object in the game reacts to Lara's influence, and this applies to the gamer holding the control pad as well - it's impossible to play this game and not fall under its tempting spell.
90
88
Game Informer
Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
88
Pelit (Finland)
Tomb Raider: Legend successfully brings the legend back in a movie-like experience. Great on atmosphere, tempo and diversity, but a bit short on content. The gunfights are passable, but the bike levels are just plain weak. [May 2006]
87
The New York Times
While it has modernized the gameplay mechanics, Legend feels like a walk down memory lane, recreating the feel of the original games. This is somehow comforting; no matter how many times Lara misses a ledge, is crushed by a boulder or dies in a hail of bullets, you feel she will always be there for you.
86
86
85
85
PSM Magazine
I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
84
Jolt Online Gaming UK
Crystal Dynamics has finally made Lara into the female Indiana Jones she’s always threatened to be, and even managed to fill the game with memorable moments, such as an incident with a motorbike on the rooftops of Japan, swan diving off a high cliff into a lake, and even base jumping into the middle of a combat zone.
83
83
Electronic Gaming Monthly
So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]
82
81
PSM2 Magazine UK
Lara's reinvention outshines a game that's too slick for its own good - with better boss battles, more epic environments and taxing puzzles, it'd be a classic. [May 2006, p.40]
80
80
80
Gamer 2.0
If anything, Legend succeeds in assuaging frustration. Puzzles never encroach on the aggravation of yester incarnations due to a RAD (“Remote Analysis Device”) that identifies objects of note. It’s reminiscent of Grim Fandango in the sense that you’re not left to hunt around wildly for the key elements in a conundrum.
80
80
80
Official Playstation 2 Magazine UK
Legend is a largely tremendous update of the classic Raider template, only let down by the short lifespan and lack of challenge. [Apr 2006, p.80]
80
80
PSW Magazine UK
The more advanced physics engine adds some welcome variety though, as objects can be manipulated more naturalistically. For instance, there's a bit where you need to get a box onto a raised area, something that can be done by dragging it onto the end of a glorified seesaw and jumping on the other end, propelling the box through the air.
80
Times Online
Most importantly, the puzzles are back on track. Traps, levers, pulleys, chains, chasms, secret passges, underground lakes, rotating knives — there’s a cunning solution to each, designed to keep you puzzling for just long enough to gain satisfaction in the solving, but not long enough to make you want to hurl your own internal organs at the screen.
80
80
Edge Magazine
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
80
80
Gamenikki
80
78
72
Play UK
Over in a flash, Legend is great in parts, rubbish in others. There's simply not enough tomb raiding. In fact, there's not enough of anything. Despite some great moments, there's just not enough gameplay, leaving this sadly lacking. [Issue#139, p.66]
70
70
70
games(TM)
Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
70
Clark K. gave it a9: Rob A. gave it a7: Warmonger gave it a7: Janelle M. gave it an8: Brigette W. gave it a10: Britt S. gave it a9: britney gave it an8: |
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