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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
83
Play Magazine
The story is brilliant, real-time, and, like they said, dark. The puzzles are simply wicked (bravo that) and Kurtis Trent, possibly the coolest bit player ever. [Aug 2003, p.68]
79
78
76
75
72
71
65
62
62
60
60
60
58
55
Game Informer
It's 2003, yet I'm still stuck turning six hidden gears in order to open one friggin' door? That's just archaic. Games like "Deus Ex" and "Eternal Darkness" have proven that puzzles don't have to be ridiculously monotonous. [Aug 2003, p.90]
53
50
50
PSM Magazine
Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]
50
Electronic Gaming Monthly
Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]
50
50
Total Video Games
Whilst we found ourselves forgiving Lara for moving like a 7-ton dumper truck and Core for basically realising that their new ideas werent quite cutting it, we cant say the same for the bugs that rear their ugly heads all too often - weve simply lost count of the number of times weve had to reset our Playstation2 because Lara has got stuck in a wall yet again.
48
42
40
40
Official U.S. Playstation Magazine
Given the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]
40
40
40
40
40
GMR Magazine
Controlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]
35
34
33
Entertainment Weekly
At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
20
Cheat Code Central
Eidos and Core Design have a debacle on their hands. Angel of Darkness is by far one of the worst games I have ever played. The control, slowdown and glitches are so crippling that the game is honestly, barely functional at times.
16
GameNow
The sloppiest major game release I've ever played... an inexcusable mess. [Sept 2003, p.50]
Midcomsys M. gave it a1: Sam gave it a4: Echelon gave it a1: Hanna joe gave it a 10: Christopher S. gave it a 7: Lily gave it a 6: Ben N. gave it a 6: |
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