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Tom Clancy's Ghost Recon 2

EMAILPRINTps2

Tom Clancy's Ghost Recon 2
58
6.4 User Score:

Mixed or average reviews

Based on 21 critic reviews
How did we calculate this?

Based on 15 votes
Read user comments
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Game Info

Publisher: Ubisoft

Developer: Ubisoft Shanghai

Genre(s): First-Person Shooter, Action

Players: 16

ESRB Rating: T (Teen)

Release Date: November 30, 2004

Summary

In the wake of one of North Korea's worst famines, an insidious North Korean general influences the government to secretly divert humanitarian aid to beef up its army, slowly gaining power in the process. Fearful that North Korea is amassing huge quantities of military weapons, the new Chinese regime eliminates arms sales to North Korea. In response, the North Korean government initiates secret overtures to Russia, who strikes a quiet alliance. In the midst of another North Korean famine, food riots begin rocking the countryside, and the rogue North Korean general assumes complete control of the army. Blaming China for the famine, he begins charging north to seize Chinese territory with tacit support from its new Russian ally. China moves to respond, but limits the level of escalation, fearing open conflict with Russia and a possible nuclear exchange. Instead, China officially agrees to a multinational force to safeguard the China-North Korean border. Unofficially, the Ghosts and other special forces go in. Their mission: cripple the North Korean threat and depose the rogue general. (*Note: Ghost Recon 2 for PS2 occurs four years before – and acts as a prequel to – the Xbox version. The game is built on the Unreal engine - as opposed to the proprietary Ghost Recon engine - and will also use Havok physics, a rarity in PS2 games.) [Ubisoft]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

80

TotalGames.net

With a comprehensive (and more importantly, rather good) multiplayer game complementing the rather hard campaign mode, Ghost Recon 2 is at least heading in the right direction now - and for the moment that's good enough for us.

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80

Pelit (Finland)

Rejects all the good Ghost Recon trademarks, like free-form missions and a decent save system. This does not affect the robust multiplayer game, though. [Jan. 05]

70

Computer and Video Games

Military obsessives will love it and, providing those who play it are prepared to put in the time required to learn its quirks and foibles, they should be rewarded with a fairly satisfying experience.

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70

Game Chronicles

It’s obvious that the graphics-heavy Clancy games are tailored toward the beefier Xbox console, and the PS2 versions ported strictly for sales dollars. On the Xbox, Ghost Recon 2 rocks – on the PS2 however, it just doesn’t measure up.

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65

Game Informer

The linear missions and worthless squad AI were my biggest issues with this game. [Feb 2005, p.116]

62

GameZone

A flawed experience from start to finish, Ghost Recon 2 on the PS2 has its share of really good action-packed moments, but its glitches are just too hard to ignore.

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60

games(TM)

A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]

60

IGN

Longtime fans of the series will hate this game. Action buffs will dismiss it in favor of a multitude of other titles, and online fanatics will snicker at its lacking competitive and cooperative modes.

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60

Official U.S. Playstation Magazine

Lobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]

60

Worth Playing

Instead of making improvements, the development team made a game to appeal to a different crowd than their original audience, and I honestly don’t think the decision was a good one.

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60

GameSpy

The game feels a bit rushed, as if it could have used a few months more in developments, particularly when it comes to balancing some of the combat.

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59

DailyGame

Unlike the other Tom Clancy titles for PlayStation 2, which were absolute gems, Ghost Recon 2 is an almost abysmal effort. It's hard to believe Ubisoft published this game, let alone green-lighted it for final production in the shape it's in.

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55

PSM Magazine

Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]

54

Gamers' Temple

Just not that interesting of a game.

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53

GameSpot

Fails to live up to the lofty expectations of its own brand thanks to simplistic gameplay, lackluster presentation, a lack of co-op play, and an overall dearth of polish.

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50

PSX Nation

Two years after its predecessor conclusively proved it Ghost Recon 2 reaffirms it: the PS2 doesn't have the RAM to do justice to Red Storm's intense A.I. routines and team-based gameplay justice.

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50

Sydney Morning Herald

An inferior product. This is a linear, action-oriented shooter that has precious little in common with the original game's realistic and tactical squad-based combat.

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50

Game Over Online

I'm really surprised how poorly Ghost Recon 2 for the PlayStation 2 turned out. Uninspiring level design, terrible squad AI and minimal multiplayer support all contribute to a frustrating and ultimately dull gaming experience.

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40

Gamenikki

It's a tactical, team-based online shooter that isn't very tactical, is only technically team-based, and has broken netcode. What do you think?

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37

Electronic Gaming Monthly

An extremely frustrating, poorly programmed mess. [Feb 2005, p.106]

32

My Gamer

So many things in this game are either unpolished or retarded that it’s hard to care about the subject matter.

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What Our Users Said

The average user rating for this game is 6.4 (out of 10) based on 15 User Votes

Note: User votes are NOT included in the Metascore calculation.

Jack M. gave it a3:
This was very boring. Sure the graphics may look good but gameplay was boring. It's easy to take damage; your constantly taking cover. There are no health packs. Your team is useless. And once you die, you start from the beginning of the mission; there are no checkpoints. All I can say is, very boring!

Jason G. gave it a9:
Excellent, intense game. Great amount of strategy integrated with quite a bit of action makes for a superb gaming experience.

Josh B. gave it a7:
This was a practical game I enjoyed half of the missons. The gharphs are pretty good maby a 7.5 and the sound in great 8.5. The few things I did not like was no SPLIT SREEN MUTIPARYER! and Scott mitchell, the leader, does not put the rpg on his bhich is odd.

Joe average gave it a4:
A good idea with good graphics but if your looking for a team based shooter dont buy this the team ai is terrible your team could hit a fly with a grenade from a different country but they can't shot someone who stands in front of them very disappointing.

Ben N. gave it a6:
Very disappointing, but altogether standard.

Brad gave it a9:
I have to give the ps2 GR2 a 9 because it is still an amazing game but because the xbox GR2 gets the 10.

Margarito Z. gave it a10:
Good game good story line great graphics and a good sigle player option with lone wolf.

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