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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
The story is uniquely told through the eyes of seven different protagonists, each with their own motivations for seeking the seven grand menaces. The powers of the Seven Wonders of Lore have been released and a deity has emerged, heralding the advent of a new Golden Age. A group of adventurers led only by their belief in the legend journey out to solve the deitys riddle. Their fates cross in a town during the hustle and bustle of a festival.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 70
Play Magazine
I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
66
65
Game Informer
Interaction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]
60
60
Edge Magazine
New skills are simply triggered randomly during battles, resulting in the confusing hit and miss levelling up that so infuriates attention deficient westerners... Indeed, the manner of the execution makes for tough gaming but, paradoxically, it's the exclusivity of the gameplay that will attract a few. [Nov 2003, p.108]
60
60
56
50
50
50
45
43
42
42
40
Cheat Code Central
Don't expect much help from the interface. It's a confusing mess that after some 20-hours of gameplay still makes little sense as to its existence - I thought these things were meant to be helpful.
40
Official U.S. Playstation Magazine
It also suffers some stultifying strikes: excruciating difficulty, obtuse mechanics, a stifling lack of freedom, and a brutal mission structure that punishes you as often as it rewards you. [July 2003, p.94]
40
33
33
Electronic Gaming Monthly
This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]
30
GMR Magazine
Having every move consume HP is somewhat unbalancing when enemies already do so much damage, and the reworked HP/LP setup can be bafflingly random. [July 2003, p.72]
25
Game Revolution
10
GameCritics
Graphics aside, battling with the Unlimited Saga system is clunky and completely unintuitive. The battle engine features an insane potluck of disparate elements, almost as if Square-Enix took all of the purged leftovers from ten or fifteen other games and smashed the scraps together to create the unholy videogame sausage that it is.
0
GameNow
The gameplay experience never becomes even remotely fun... An excruciating bore. I've never had less fun playing a videogame. [July 2003, p.55]
Matthew I. gave it a 0: Blood Emperor gave it a 0: Acacia TwentyTwo gave it a 9: Marcelo C. gave it a 10: Logan C. gave it a 7: Jonathan V. gave it a 5: |
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