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Stars indicate the most critically-acclaimed games. |
GAMES: At the beginning of this new adventure, we find Joe and his girlfriend, Silvia, ready to face even tougher enemies and greater challenges. This time around, not only will gamers be able to play as Joe, but as Silvia right off the bat as well. In addition to being equipped with her pompoms, Silvia will be packing some heat as she wields a projectile weapon to help defeat the encroaching evil that lurks in the shadows. Keeping to the stylized yet richly detailed visuals, Viewtiful Joe 2 stays true to its masterfully crafted roots and delivers an even more brilliant and polished videogame. New cinematic visual effect (VFX) powers, such as Replay which allows gamers to repeat a part of the action for heroic results, have been implemented to help solve ingenious puzzles, defeat unique yet relentless enemies and add variety to gameplay: Spanning across an increased number of stages and environments including a jungle, snowy mountains and outer space, Viewtiful Joe 2 incorporates more impressive quasi 2D/3D action with over 40 new types of adversaries to obliterate. The not-so-average-Joe will once again break the gaming mold and deliver an experience unlike any other with his polished martial arts attacks, high-flying acrobatics, and compelling storyline. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Play Magazine
Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]
91
90
90
Game Informer
Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
90
90
PSM Magazine
A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]
90
90
eToychest
With all of the additions Viewtiful Joe 2 introduces, the game is still very similar to the first game, right down to a final showdown prefixed with having to fight all of the previously defeated bosses. Not that I mind terribly, as this is a functional formula that proves it still can deliver in spades.
90
90
87
86
85
85
Pelit (Finland)
An entertaining action flick with nice special effects and some amazingly innovative puzzles. Not recommended for those who do not like huge level bosses and playing the same episodes again and again. [Mar. 05]
83
83
82
Electronic Gaming Monthly
All it really offers over the first game is a second character and a new skill or two - yet it never feels tired or rehashed. [Holiday 2004, p.101]
80
Edge Magazine
Levels feel more segmented and less regimented, and the better for it. There’s no cheap, wholesale reduction of difficulty, just what feels like a more balanced play experience. [Jan 2005, p.84]
80
80
Pelaaja (Finland)
Even if the game is basically a rehash of old ideas, something this lively and stylish is well worth repeating. It’s good to have a bit of henshin a gogo amongst all the fps- and stealth action game clones. [May 2005, p.76]
80
Official Playstation 2 Magazine UK
Cartoon-style action adventure with great fighting controls. [Jan 2007, p.106]
80
Official U.S. Playstation Magazine
VJ2 is the better overall game, but it's a very rudimentary and evolutionary step rather than a revolutionary leap forward. [Jan 2005, p.108]
80
80
GMR Magazine
The worst thing that can be said about Viewtiful Joe 2 is that it's a lot like the first game, and that's a good thing. [Jan 2005, p.123]
75
Mike gave it a10: |
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