|
How Metascores Are Calculated
47
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
The most surprising game at 2002's E3 finds you as a giant beast on a rampage of destruction through various cities while beating the pulp out of other mythical creatures along the way.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Official U.S. Playstation Magazine
It's incredibly satisfying, regardless of your gaming abilities [thanks to huge explosions], and it's so well designed that the control system becomes transparent after spending very little time with it. [Jan 2003, p.118]
94
92
91
Entertainment Weekly
The must-see special effect in Monsters is unveiled in the multiplayer mode: When opponents are bashing it out close to each other, they share the same screen. But the screen automatically splits in two when either player flees... A massive improvement. [17 Jan 2003, p.86]
90
Cheat Code Central
If you've got your PS2 hooked up to a good stereo you will be tempted to do the glass-of-water test from the movie Jurassic Park. So powerful are the pounding sounds that they're sure to leave ripples in your glass of water.
90
GMR Magazine
Every stage looks utterly fantastic, with detailed architecture filling every corner of the screen... [and] the controls are simple enough to keep the action intense. [Feb 2003, p.62]
90
89
87
86
85
Gamers' Temple
It has a few problems, namely the advanced AI's preoccupation with power-ups, lack of a good storyline to go with the monsters, limited combos, and a lack of online play. However, the great environments and the sheer level of destruction that can be wrought will make this the favorite of a lot of gamers.
85
83
83
82
80
PSM Magazine
It's rare that game arrives that looks this good, plays this well, and feels this fun and fresh. [Feb 2003, p.26]
80
80
80
80
80
78
77
Electronic Gaming Monthly
I defy anyone, whether they care about big monsters or not, to pick this game up and not experience two things. First, they'll develop rudimentary skills within about a minute or two of play, and second, they'll have an enormous amount of fun. [Feb 2003, p.142]
75
75
GameNow
Lacks that essential feeling of impact. [Feb 2003, p.42]
75
74
70
70
70
Play Magazine
Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]
68
Weekly Famitsu
7 / 7 / 7 / 6 - 27 [Vol 798; 2 Apr 2004]
67
60
Game Informer
The root of the problem is gameplay balance and enemy AI. [Feb 2003, p.96]
60
matrix1004 gave it a9: Tom K. gave it a10: Diatrex Versem gave it an8: Exors1st Walker gave it a10: Fight Mania gave it a0: Mushal H. gave it a 10: Michael T. gave it a 10: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: Fantasy Football | Miley Cyrus | MLB | iPhone 3G | GPS | Recipes | Shwayze | NFL
About CNET Networks | Jobs | Advertise
© 2008 CNET Networks, Inc., a CBS Company. All rights reserved. | Privacy Policy | Terms of Use