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How Metascores Are Calculated
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Bigs 2, The
Stars indicate the most critically-acclaimed games. |
During desolate times on the "Sea of Sand", Drifters venture across the vast lands of Filgaia searching for fortune and adventure. Amidst the deserts lie cities erected from eroded rock and scavenged wood. Towns that a few call home provide rest and solitude for the many travelers of the barren wasteland. Tales of mystic relics that harness unmatched powers spread across the land. While some vision the items as treasure, others have deciphered a secret bringing unlimited power. Meanwhile, one object of mythical stature attracts four Drifters to a common place. These four strangers discover the strength in working as a team. Shortly thereafter they learn of an ancient prophecy determining the future of their eroded homeland. Setting aside their differences, they roam the lands and unlock the knowledge and mystical forces making their adventure their destiny. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
91
87
87
85
83
82
82
82
80
80
Electronic Gaming Monthly
Cool characters and inventive locales also make a difference. [Nov 2002, p.283]
80
Thunderbolt
Like its predecessors, simply doesn’t have the presentation strength or storytelling depth to match up with the very best in its genre. But with an interesting array of puzzles, a likeable cast, and a unique Western motif, the game is able to set itself apart, however superficially, from the Final Fantasy clones of the world.
80
PSM Magazine
It's excellent gameplay pulls through in the long run for a solid role-playing experience. [Nov 2002, p.44]
78
Game Informer
The sound, on the other hand, makes me cower in a corner, trying to find a warm place. [Nov 2002, p.122]
78
75
75
75
GameNow
Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]
70
Official U.S. Playstation Magazine
Just isn't interesting enough to overcome its retro-tinged, formulaic gameplay. [Nov 2002, p.196]
70
70
70
70
60
60
Play Magazine
Look past the shaky dialogue and you'll find a strong RPG that will especially satisfy fans of the series. [Nov 2002, p.60]
Kidd zeal gave it a 10: Joel N. gave it an 8: And tat gave it a 10: Craig B. gave it an 8: Evert Z. gave it a 10: Mark L. gave it a 10: Gary B gave it a 10: |
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