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How Metascores Are Calculated
67
Battle Fantasia
Stars indicate the most critically-acclaimed games. |
Army of Two throws gamers into hot spots ripped from current day headlines where they utilize unique TWO man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it takes an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world. This is EA's first original title for the next-gen systems. Army of Two is the first game to put players inside tactical warfare involving Private Military Corporations. EA has built this game with co-operative TWO man gameplay as the centerpiece of the experience. Whether you’re playing with PAI or a friend, it's about the TWO man missions, TWO man strategies and the TWO man advantage that really sets this game apart. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
90
Pelit (Finland)
Army of Two is a very good team shoot 'em up. It's reasonably realistic and the enemies are quite intelligent. Many weak-looking objects provide perfect cover, which is a bit odd. Army of Two is quite short, too. [March 2008]
87
PSM3 Magazine UK
Army Of Two has even managed to innovate on a small scale - the non-magnetic cover system (which allows you to fire over and around walls without gluing you to them) makes combat feel fast and fluid, while the Aggro combat system (which draws the enemies towards the most dangerous player, making the other player effectively invisible) turns an MMORPG staple into a pretty effective combat mechanic.
87
Extreme Gamer
If you’re looking for a new co-op shooter for you and a friend to blast through again and again and high five each other every time you get a sweet kill then the $60.00 is definitely worth the tag price of Army of Two. Army of Two does everything right in the multiplayer aspect of the game, but somehow lacks in single player play.
85
84
83
83
80
IC-Games
If you are looking for a cooperative first/third person shooter and you fully intend only to use multiplayer, then Army of Two isn't a bad buy at all. But if you are after the single player title, then I'm afraid you are going to be disappointed, the ideas within the game however are very well thought of, and certainly should be applauded.
80
80
Play Magazine
More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
80
80
80
80
Play UK
It's a refreshing change from the standard slew of shooters. [Issue#164, p.86]
79
79
75
75
75
73
71
70
games(TM)
Shooters may have reached their peak according to Army Of Two’s lead designer, but as a co-op experience, Army Of Two succeeds only in adding to the pack – rather than leading it. [Apr 2008, p.108]
70
70
70
70
EuroGamer
The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
70
70
Playstation: The Official Magazine (US)
The six missions, while short, are gorgeous to look at, and our heavily armored protagonists rank right up there with the baddest-looking dudes of all time. [May 2008, p.78]
70
70
70
Maxi Consolas (Portugal)
Although we’re real fans of co-op action, we couldn’t help but to feel disappointed. It’s just not well structured and doesn’t seem to offer any real exciting moments. Some of its mechanics are well implemented, but there are some other cooperative shooters far better than this one that don’t even have to pull these kinds of tricks. [Apr 2008]
70
68
PSX Extreme
The more I played the game, the more I found myself getting bored of it. It has a lot of great elements to it, such as the entire concept of co-operative gameplay, but it's sorely lacking in execution and variation. Worst of all, a solid online component could've saved the game, but that falls short too, as Army of Two's online is as barren as the rest of the game.
68
67
67
1UP
While Army of Two does have its high points (an attack on an aircraft carrier being one), levels often lack excitement and instead deliver much of the same over and over. As mentioned before, it's not bad gameplay, but it never builds to much of anything. In fact, the entire game is rather anticlimactic.
65
65
60
Wired
The enemies just aren't clever enough to keep up with players in most situations, not to mention the number of times your computer controlled partner will inevitably get stuck behind a wall. Plus, the seven-hour campaign doesn't provide enough entertainment value without the added fun of multiplayer gaming.
60
60
Official Playstation 2 Magazine UK
Likable as its twin leads are, AOT's gameplay is hobbled by unbalanced guns and AI that's far too sharp to be fun. [Apr 2008, p.102]
60
Playstation Official Magazine UK
You never feel dangerous, and no amount of mangled urban concrete can make up for fundamentally hobbled weapons. [Apr 2008, p.98]
Aaron L. gave it a7: Deon M. gave it a7: Roberto R. gave it a7: Mohan K. gave it a10: Brayan J. gave it a9: Lee S. gave it a3: Mark A gave it a6: |
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