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How Metascores Are Calculated
74
Army of Two
Stars indicate the most critically-acclaimed games. |
The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
100
Playstation: The Official Magazine (US)
Forgive the sometimes long load times and other minor quibbles--Assassin's Creed is a resounding success that no one should miss. [Jan 2008, p.76]
95
92
91
91
91
GameTrailers
The first half of Assassin’s Creed is a truly clairvoyant experience. You’ve never played anything like it. The sagacious story, incalculable crowd interaction, and unprecedented freedom to traverse the environment how you choose are landmark moments. Over time, repetition rears its ugly head, combat becomes a necessary routine, and dimwitted foes snatch you out of the third crusade and remind you that you’re playing a game.
90
Yahoo! Games
Assassin's Creed is a solid enough game to overcome its awkward plot device. It doesn't much matter why you're in the situation you're in. What matters are those wonderful moments when you're sitting on a tower overlooking one of the most gorgeous cities you've ever seen in a game, and you know it's all yours to play in.
90
90
90
88
86
85
85
Maxi Consolas (Portugal)
It has all the ambitions and potential worthy of a true next-gen title, from its visuals to the freedom it offers to the player, although it falls victim of its own limitations. But this title still has the flavour of something quite innovative. [Dec 2007]
83
83
81
PSM3 Magazine UK
All the basic mechanics are there, but kinks in the design keep Creed from greatness. [Christmas 2007, p.22]
80
80
Official Playstation 2 Magazine UK
Despite its shortcomings, just tearing about using Altair's acrobatic skills is an experience few games can match. [Christmas 2007, p.119]
80
80
Playstation Official Magazine UK
Despite its shortcomings, Assassin's Creed is still enjoyable simply because of the breathtaking playground you're let loose in. In terms of sheer visual spectacle, the size and beauty of the world alone sets a new benchmark, showing what developers can really achieve with next generation visuals. [Christmas 2007, p.92]
80
80
80
VideoGamer
Don't get me started on the ending. This pretty much nailed the coffin shut on the game's fate as a good but not stunning title. You'll have to experience it for yourself, but it simply didn't deliver what it should have. It left me wanting more, which Ubisoft may well see as job done, but gamers don't buy games with the hope that they're completed within the next few years; they want a conclusion straight away.
79
75
IGN
If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal.
75
70
70
GameSpy
Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative.
70
70
70
65
58
Electronic Gaming Monthly
The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
58
Play UK
Nastily boring. [Issue#161, p.88]
40
games(TM)
It may be a technical marvel, a beautiful game of staggering scope and scale, but its gameplay is narrow, linear and never changes. [Chrismas 2007, p.122]
[Anonymous] gave it a10: [Anonymous] gave it an8: Leon L. gave it a6: [Anonymous] gave it a0: Bryan S. gave it a9: The Mule gave it a5: [Anonymous] gave it a10: |
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