|
How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
An unflinching realisation of a Clive Barker nightmare for next-gen console platforms and PC, Clive Barker's Jericho is a supernatural horror concept with story by the master mythmaker, novelist and filmmaker Clive Barker. Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity. Jericho is designed as an action horror title that ups the stakes in visuals and phantasmagorical special effects. Mingling the darkest elements of Barker’s horror fiction and films with an ambitious, age-spanning story, aimed at mature gamers, fans of Clive Barker and horror fiction enthusiasts. [Codemasters]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 84
Play UK
The worst ending to a videogame ever and a mediocre start aren't enough to ruin one of the better shooters to emerge in years. Barker's influence is something that elevates Jericho, despite its problems, above many other FPSs. A gory treat. [Issue#159, p.80]
80
80
Play Magazine
I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
80
Playstation: The Official Magazine (US)
Jericho is pure Clive Barker, and that means that it's not for everyone, especially young children or people with weak stomachs. [Holiday 2007, p.85]
78
72
70
70
PSW Magazine UK
Jericho isn't a groundbreaking shooter, but what it does, it does really well. Sadly, there's no online content here, just a slew of production art to unlock by completing skill tests in the game - making for a sound FPS that will have horror geeks gagging for more and shooter fans reaching for the sick bag. [Nov 2007, p.92]
65
65
PSM3 Magazine UK
A handful of original ideas lost in a thick mist of generic design, and lame scares. Oh, well. [Dec 2007, p.70]
65
64
Games Master UK
Full of gore and ideas, but ultimately it fails to deliver on its initial promise. [Dec 2007, p.80]
63
60
60
TotalPlayStation
60
60
Pelit (Finland)
Clive Barker's Jericho might be the most boring and linear shooter ever. The idea of switching between characters is nice, but it is wasted on dull monster design. Also, the guns are the most underpowered peashooters ever. A huge disappointment, since the idea sounded quite interesting. [Oct 2007]
60
59
58
56
IGN
Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
53
Gamer 2.0
The sheer number of things that had to go wrong to keep Clive Barker’s Jericho from being a raging success is almost unbelievable, because when it comes right down to it, this game had the makings of a real hit. The fact that the credits roll at the exact same moment you finally find yourself on the edge of your seat cements the overall feeling of incompleteness the game gives off from the beginning.
50
50
50
Playstation Official Magazine UK
The short answer to the question, "Why isn't Jericho a fun game to play?" is that the AI is broken and the hackneyed horror stylings would barely have raised an eyebrow back in Barker's '80s heyday. [Dec 2007, p.104]
50
games(TM)
It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it. [Dec 2007, p.124]
42
40
40
40
Electronic Gaming Monthly
Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
Kent C. gave it an8: Bryce V. gave it a9: Arthur N. gave it a9: Jesse C. gave it a7: James S. gave it an8: Bret gave it an8: Mick gave it a5: |
||||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||||
Popular on CBS sites: MLB | Spore | iPhone 3G | Paris Hilton | Antivirus Software | GPS | Recipes | Shwayze | NFL
About CBS Interactive | Jobs | Advertise
© 2008 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use