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How Metascores Are Calculated
74
Army of Two
Stars indicate the most critically-acclaimed games. |
The Club is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, lethal weapons and an in-depth story structure. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level. As one of eight fighters, blast your way through five single player game modes including: Standard Mode, Time Attack, Survivor, Siege, and Run the Gauntlet. Earn Respect Online. Shoot your way to the top of the leader boards in over nine cut-throat multiplayer modes. Face-off with 15 real-time opponents online or battle with your friends offline in 4-player split-screen action modes. Battle in eight unique real-world locations from around the globe, including war-torn cities, abandoned factories, steel mills and many more. Extreme Gun Battles in Hazardous Environments: A motion blur camera system intensifies the adrenaline rush in both open range and close quarter firefights. Destroy and manipulate objects in the environment to your advantage. A unique score-based accumulation system creates even more competition among players; the faster, more efficient and accurate that you are, the more points you will earn to unlock weapons, characters and maps. There are 17 high-powered assault weapons to choose from and customize, including Automatic Weapons, Sniper Rifles, High Caliber Pistols, Sub Machine Guns, and Mounted Weapons. Each Character has a Story to Tell. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
88
Game Informer
A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
85
85
85
82
80
80
80
80
Play UK
Refreshing, but probably should have been better. [Issue#163, p.78]
80
80
80
79
75
75
75
75
Maxi Consolas (Portugal)
It manages to accomplish what it intended: fast paced action, following the same paths in search of the perfect score. But besides its obvious inspiration, this is not a racing game and how many action fans will be willing to repeat the same processes over and over again? [Feb 2008]
73
72
Cheat Code Central
The Club is a fresh take on the shooter. It has a core concept that is truly engaging; it just feels as if it needs to be fleshed out a bit more. The single player Tournament mode is an absolute blast that will keep you occupied for a few hours. Unfortunately, the multiplayer features, though varied, are poorly executed.
72
72
71
70
70
70
Official Playstation 2 Magazine UK
Straight arcade action with no depth; play for points, though, and you'll relish it. [Feb 2008, p.103]
70
Playstation Official Magazine UK
Play it looking for depth and you'll come away feeling cheated; play it for points and you'll relish memorising the location of every last high-scoring kill zone, passing the pad between clammy-handed mates as you become unstoppable kill-crazed machines. But in a good way. [Feb 2008, p.92]
70
Edge Magazine
Underneath the mundane masculinity and grimy gun-toting clichés lies a heavily structured and well-considered score-attack game – one that’s worth excavating for all the short-lived interest it holds. [Feb 2008, p.88]
70
Gamer.nl
Bizarre Creations delivers a different kind of shooter that will attract a specific kind of gamer. The boring setting and combo-system don't bring this game to the absolute top, but the addicting gameplay makes up a lot. If they put more effort in a possible sequel, it might become a classic in this new subgenre.
70
70
69
67
65
62
Electronic Gaming Monthly
The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
60
50
Playstation: The Official Magazine (US)
Unfortunately, the all-too-brief stints of white-knuckle action don't deliver the memorable impact required for us to recommend The Club. [Apr 2008, p.84]
50
Play Magazine
This is one club people might not want to join. [Mar 2008, p.58]
DJM gave it an8: Martin B. gave it a9: Oni J. gave it a3: Nicolaas gave it a6: Anthony B. gave it an8: Eric M. gave it a3: |
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