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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
The Darkness features a distinct blend of dark modern crime drama and supernatural horror with intense first person non-linear gameplay. The game is a dynamic first person shooter that allows players to call upon the forces of the evil underworld as they fight in gritty, urban environments. Armed with an arsenal of guns, gamers battle an array of demonic creatures and supernatural powers. In the game, players assume the role of mafia hitman Jackie Estacado. On the night of his 21st birthday, Jackie is possessed by "The Darkness," an ancient demonic entity that gives Jackie spectacular powers. The story, written by Eisner Award winner Paul Jenkins, follows Jackie and his fight with the fictional Francetti mafia. As the story unfolds, the player will learn to utilize traditional weapons and the extraordinary powers of The Darkness. [2K Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 92
91
Play UK
The Darkness combines the best bits of mafia and war films, producing one complete, intriguing experience...Few licensed games go beyond the realms of their source material, but The Darkness does it in a fun, gritty and engaging way. [Issue#154, p.62]
91
90
PSM Magazine
The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
90
1UP
It also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have "Riddick's" pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
90
90
Play Magazine
I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
90
Hardcore Gamer Magazine
It's rare to play an FPS with gameplay this creative and exciting. [Vol 3, Issue 2, p.54]
88
Game Informer
Interactive storytelling is rarely this good, and there are few game endings that make you sit back and think, “Man, what if I did this instead?” like this one does. For its amazing narrative and believability of characters, and the twisted joys that come from being a slave of a demon, The Darkness will keep you enthralled, even when the gameplay lags a little behind.
86
86
86
85
85
82
GameTrailers
It’s like a great amusement park ride: fun while it lasts. But peel off that shiny paint and pause the adrenaline rush and you see there are some core problems hiding in the shadows, like underlying structure and play that just don’t completely congeal. Even so, it’s a hell of a ride, and it’s hard not to be forgiving and embrace this darkness.
82
82
81
Games Master UK
Not without flaws, but dripping with atmosphere and filled with 'whoa' moments. [Aug 2007, p.74]
80
80
Electronic Gaming Monthly
Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
80
80
AceGamez
If you're looking for a tactical shooter or a horror game that makes you soil your pants then you should probably look elsewhere. But if you are happy with a cool first person shooter with a great gritty plot and some fun horror and supernatural elements then you'll be very happy that you plunged into The Darkness.
80
77
77
71
PSM3 Magazine UK
The gorgeous visuals, incredible atmosphere, unique subject matter and immense production values are let down, and ultimately made redundant, by the abysmal pacing, sloppy design and criminal lack of length. [Aug 2007, p.60]
70
Edge Magazine
Fans of the series are in the position of seeing a game that is an enhancement, rather than an exploitation, of its source material – and fans of the FPS have another good example of the genre to add to their busy schedules. [Aug 2007, p.86]
70
67
65
60
60
Playstation Official Magazine UK
Most of the time this feels like a clutter of poorly executed ideas held together with little more than good intentions. [Aug 2007, p.96]
50
Glen V. gave it an8: Ang F. gave it a1: Dafydd E. gave it a6: David S. gave it an8: Tuomas K. gave it a9: USMC Tazz gave it a2: Ray W. gave it a0: |
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