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Stars indicate the most critically-acclaimed games.

Everyday Shooter

EMAILPRINTps3

Everyday Shooter
83
7.9 User Score:

Generally favorable reviews

Based on 26 critic reviews
How did we calculate this?

Based on 17 votes
Read user comments
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Game Info

Publisher: Sony Computer Entertainment America

Developer: Jonathan Mak

Genre(s): Shooter

Players: 1

ESRB Rating: E (Everyone)

Release Date: October 11, 2007

Summary

[Downloadable Game] Developed solely by Jonathan Mak, Everyday Shooter won three awards at the Independent Gaming Festival at the 2007 Game Developers Conference. Unlike traditional arcade shooters, the sound effects in Everyday Shooter play in musical harmony with the game’s background music. Throughout Everyday Shooter’s album of games, typical arcade sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack. Album of Shooter Games – Each of the 8 ‘songs’ or levels has a completely different visual vibe and chain system. Vector-Based Graphics – Graphics are created from mathematical equations celebrating the beauty of geometry. Stunning, Evolving Synaethesia - Every shot, hit, or explosion creates a visual and musical inspiration that produces a note, chord or riff that harmonizes into the song for each level. Full HD at 1080p – In addition to the fluid music, enjoy the brilliant colors and stylized visuals. [SCEA]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

GamePro

Everyday Shooter is one of the most compulsively re-playable games we've ever played and a terrific value. PS3 owners bemoaning the lack of quality titles should stop whining and get their hands on this budget-priced masterpiece immediately.

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91

The Onion (A.V. Club)

A humane unlocking scheme lets players spend the points they earn during play to access later levels. The days of marathon Geometry Wars sessions are over.

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91

Gaming Age

It's not every day that we'll get another shooter like this, but it's a good one for every day we don't.

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90

Gameplayer

The play balance is sublime.

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90

VideoGamer

On the whole this nugget of serene gaming is near flawless. This certainly won't be too many tastes, but if you enjoyed Every Extend Extra or seminal Flash game Boomshine, this latest PSN shooter is one you'll want to play, well, every day.

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90

games(TM)

Everyday Shooter has personality, but it has one more thing besides, something all but lost to the chilly technicalities of modern gaming. Soul. [Feb 2008, p.133]

90

1UP

Though the sometimes frustrating difficulty and occasional pacing misstep taint the experience slightly (it would be nice to have longer moments of respite between the busier levels), Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd.

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90

Games Radar (in-house)

The only thing “everyday” about this shooter is how often we’re playing it.

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87

Gamer 2.0

Everyday Shooter is certainly no Geometry Wars or Super Stardust HD, but that’s the beauty of the game. If you want a new take on the twin-stick shooter genre, Everyday Shooter will certainly give you what you want and maybe even a little bit more.

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86

Play UK

With a few more levels, it would've been exceptional, but it's unique, engaging fun as it is. [Issue#162, p.82]

85

TotalPlayStation

A game that unites clean, sober folks and dirty hippies alike. Such is the power of a Queasy Game.

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83

Console Gameworld

A solid game with a few flaws, this shooter isn't the best of it's class, but it certainly stands out.

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80

GameDaily

While it lacks the high-tech finesse of Super Stardust HD, Everyday Shooter explodes with style. The eight stages offer tons of blasting action with a musical twist, and we enjoy replaying them.

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80

GameSpot

Everyday Shooter is an intensely creative and challenging take on the dual-stick shooter genre.

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80

Eurogamer

Being able to move more quickly when you're not firing is a smart twist with intuitive strategic consequences, but there are much smarter decisions at the heart of Everyday Shooter's logic.

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80

Hardcore Gamer Magazine

A host of unlockable content, including graphic filters, extra lives, and single-level score runs rounds out the package, providing plenty of replay for your trippy musical abstract gaming dollar. [Dec 2007, p.69]

80

Gamer.nl

A brilliant game design that leaves you begging for more. And for online leader boards! Why didn't they include those? That would make sense.

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80

Edge Magazine

A personal and affecting play experience. [Mar 2008, p.103]

80

Boomtown

It’s a word I keep repeating through the review, but much like flOw gave us something resembling a game but that was definitely an experience, this remains a game that is artistically painted into an audio-visual experience that can be both challenging and rewarding.

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80

Gamestyle

Instead Riff: Everyday Shooter takes you back to when games were simple; fun; addictive and a joy to experience.

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80

Console Monster

Everyday Shooter is a game that gets better the more you learn about how to play it.

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79

PSM3 Magazine UK

At a few measly quid on the Store, it's essential stuff. [Feb 2008, p.79]

79

IGN

Even those that aren't particularly fond of the genre may enjoy this title, given its unique design and execution. While the game does have its problems, it's still very fun to play.

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70

Playstation Official Magazine UK

Like its music, though, Everyday Shooter slowly gets under your skin. Just bear in mind it's more chill than kill, kill, kill. [Feb 2008, p.96]

70

NZGamer

Although it's odd that they put more work into the enemy ships than the players’, this minimalist approach to the graphics suits the gameplay style by keeping the action smooth, the download small and audio and gameplay as the dominated features.

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70

Games Master UK

A simple shooter but its unique looks and sound make it cool. [Mar 2008, p.84]

What Our Users Said

The average user rating for this game is 7.9 (out of 10) based on 17 User Votes

Note: User votes are NOT included in the Metascore calculation.

Benjamin W gave it a2:
Five years or so ago, expecting the same level of brilliance that was 'Rushmore' and 'Tennenbaums', I pretended to laugh my way through 'The Life Aquatic', because I simply thought I was supposed to (and much like when I saw 'Tennenbaums', I was the only one laughing in the theater and it made me feel superior). In reality, 'Aquatic' was a boring, uninspired mess of a movie that, while it had some promise, it was simply not very good. While I may have laughed along at the time, I was forced to admit a few years later to my future wife that yes, it was in fact a giant waste of film stock. Now, take those comments and apply them to reviews of "Everyday Shooter'. It's just not a good game, and those that say it is are either lying to themselves and/or have bought into the idea that 'artistic' games have merit simply on the grounds that they are artistic. Don't waste your five dollars. Buy Gravity Crash instead.

Andy V gave it a9:
It would seem that grant missed the point of this game in his review, this game while being a twin stick shooter shares little in common to something like geometry wars & blast factor. Those are very much pure game experiences where as Everyday shooter is more of an experience something along the lines of rez and flow. The focus is more about your interaction with the levels and music on a deeper basis and the emotions it evokes, it’s more an interactive album. Its interesting though as not all people will relate to the game on the same level. Furthermore, the crisp and sometimes harsh guitar riffs will not be to everyone’s taste and if you take everyday shooter purely on its gameplay merits you could argue it’s sluggish. However if it appeals to you, it will be one of the most satisfying interactive experiences you have all year.

infekt gave it a10:
Reminds me of the good old days when gaming graphics and sound was so simple that gameplay had to be excellent for a game to be compelling. This game's got class.

Andtrew H gave it a6:
I too was a little surprised at how the game feels. The idea is good, but I was left feeling a little robbed. I know this game was made by 1 guy, but it feels cheap, and unresponsive to a point, as a previous comment suggests. The firing is not a pure 360 degrees but is only 8 directions N, NE, E, SE, S, SW, W, NW. This is frustrating. I don't know what I expected but after getting hooked on Super Stardust HD, I cannot see the same happening for EDS. I expect i might rate if differently if I had played it when it was released in US (not 5 months later - Europe release), cos there was far less choice of alternatives, but now, as far as re-playability goes, Stardust wins hands down. Mainly due to the online scoreboards of Stardust, and EDS's lack thereof.

Monty G gave it a9:
One of the more original, artistic games to be had. Nothing really compares to it (except perhaps Rez) and you WILL dream about these levels at some point after playing.

john m gave it a10:
Any amazing experience that is a must for anyone who loves both ship shooters and music based games

Grant gave it a3:
I'm surprised this game is so highly reviewed. I didn't think it was that interesting, challenging, or aesthetically appealing after playing it a few times. There are quite a few games similar but superior to this in the Playstation store; I'd recommend trying out their demos, picking your favorite, and skipping this one completely.

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