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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
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75
Worth Playing
LucasArts and Day 1 do deserve kudos for taking such a risky endeavor by integrating the terrain deforming mechanic. I can't recall seeing anything like Fracture in a game before, and I have to admit that I had quite a good time launching enemies into the air by putting a mountain right under their feet. When it comes to the game as a whole, though, terrain is but a fraction of the entire experience, and here Fracture falls flat, with few other outstanding qualities to make it stand out from the rest.
74
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70
70
70
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69
PSX Extreme
Not only were some of the enemies too difficult to bring down with the basic machine gun, but there were also far too many of them. Dozens of enemies can easily thwart your efforts and make you feel decidedly overmatched, although on the other hand, the influx of constant enemies did coerce you into using the Entrencher and some of your other nifty goodies.
67
PSM3 Magazine UK
The game's clearly aimed at the same audience as Xbox's macho shooter "Gears of War" but Fracture lacks the tactical depth needed to keep you interested. [Dec 2008, p.86]
67
67
Game Revolution
If you’re the type who typically sits around playing video games as a solo endeavor, expect about eight or ten hours of arguably novel gameplay… and not a lot more. If you’re willing and able to drag friends into the online hostilities that are Fracture, you’ll get considerably more reward out of running up that hill.
66
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62
3DJuegos
It is surprising how the latest game from LucasArts turns so quickly into something generic in spite of the fascinating proposal that it had as starting point. Repetitive, lacking in charismatic elements and surprisingly superficial, Fracture is a lost opportunity to give an innovative twist to the genre.
60
60
Playstation Official Magazine UK
A jarring experience that tries (and fails) to marry a wildly ambitious gameplay dynamic with some of the most disappointingly generic art design we've ever seen. [Nov 2008, p.106]
60
60
G4 TV
Fracture is an aptly titled game, since many of its components don't fit well together. The single-player campaign seems unfinished, boss battles lack ingenuity, an awkward controlling vehicle sequence seems to have been tossed at random, and the automatic augmentation system offers few meaningful enhancements. The game's high production values aren't enough to make you want to revisit the campaign, leaving Fracture's long-term appeal in the hands of the multiplayer community.
60
60
60
LEVEL (Czech Republic)
An interesting idea is sometimes good enough to make a great game. And sometimes not. Demolition and terraforming cannot hide the overall emptiness of this average shooter. [Nov 2008]
60
Playstation: The Official Magazine (US)
The puzzles become a little more complicated as Fracture goes on, but that pretty much sums up the highlight of this otherwise generic third-person shooter. [Holiday 2008, p.74]
59
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50
42
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40
Edge Magazine
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]
40
Giant Bomb
While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.
Mark J. gave it an8: Jack H gave it a2: Jack C. gave it a9: Aaron C. gave it a3: |
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