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How Metascores Are Calculated
69
1942: Joint Strike
Stars indicate the most critically-acclaimed games. |
Based on the PS2 game "Genji," and set three years after the last chapter of Genkuro Yoshitsune's life, this sequel continues to expand on the historical accounts of feudal Japan. By doing so, the game unveils beautiful next generation visuals and sword slashing gameplay as an exclusively developed title for PS3. In gameplay, Genji 2 is presented as a "traditional" action/adventure gaming experience and features more than double the amount of gameplay than its predecessor. Gameplay includes more diverse levels of fighting, and more playable characters - all underlying an epic tale of a warrior's honor that promises to deliver a genuine next-generation experience. Features over 15 hours of gameplay continuing the story of Yoshitsune and based on the historical battle between the Genji Clan and the Heishi Clan. Swap between Four Playable Characters, At Any time – Take advantage of each of the four characters' unique fighting style or unleash devastating team-based fighting combos by interchanging characters between attacks. Gracefully articulated swordplay captured by Mitsuhiko Seike, Japan's finest sword fighter, provides the heart and soul of intense authentic action. Lead Yoshitsune and his men against hundreds of warriors, as you strive to reach, and defeat, the enemy warlord in epic battle sequences based on Japanese history. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 76
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Pure Magazine UK
Looks beautiful but plays like a prawn cracker riding a motorbike. [Mar 2007, p.61]
60
Playstation Official Magazine UK
Boss battles are fun, but overall it feels like hard work. [Apr 2007, p.110]
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Play Magazine
Genji is best played, and possibly enjoyed with patience, in chunks. [Jan. 2007, p.72]
60
PSM Magazine
It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
60
PSM3 Magazine UK
It's slick and it's fast, and when the fighting flows you can almost forget about the flaws. But really, it's just another game where you run from one area to another, clearing room after room of enemies and, graphics apart, it never truly surprises or impresses. [Jan 2007, p.78]
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Games Master UK
Not a total abomination, but certainly one of the weaker PS3 launch titles. Avoid. [Apr 2007, p.64]
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Electronic Gaming Monthly
Finally, the vague puzzles and unhelpful map also had me questioning whether this was next-gen. [Jan. 2007, p.78]
50
Edge Magazine
It's certainly got strong production in its favour, but needs better direction - what's been gained in grunt and intensity has been lost in terms of poise and refinement, resulting in an uncomfortable middle ground between truly outrageous action and the disciplined choreography of the original. [Jan 2007, p.74]
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Official U.S. Playstation Magazine
As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
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Play UK
The worst thing about Genji: Days of hte Blade is that it doesn't just feel like a dated Playstation 3 game, it feels like a dated PS2 game also. [Issue 148, p.64]
20
games(TM)
An archaic combat engine, pitiful level design, a crushingly dull and unnecessary story and level of galling frustration that reaches and often surpasses even Stuntman for sheer annoyance all add up to the one PS3 launch game nobody should consider for even a second. [Feb 2007, p.122]
Thomas M. gave it a6: Mark K. gave it a6: Ian I. gave it a6: Erich S. gave it an8: Rez A. gave it a9: |
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